Different Works in Progress
Re: Different Works in Progress
I played with the scene and the molecular add-on whole day , while binge watching Prison School.
The render seems little disconnected, maybe the color absorption is too low to color cast sun light around environment.
Should have used rough glass to get stronger reflections, or it's not clean enough at 1364sp
9h, CPU BiDir 2048/2048, MLT 32768
The render seems little disconnected, maybe the color absorption is too low to color cast sun light around environment.
Should have used rough glass to get stronger reflections, or it's not clean enough at 1364sp
9h, CPU BiDir 2048/2048, MLT 32768
- FarbigeWelt
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Re: Different Works in Progress
Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?
Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: Different Works in Progress
Pity the plugin runs only on single core.FarbigeWelt wrote: ↑Tue Apr 16, 2019 3:36 pm Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?
Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.
The ior of bubbles was 1, so that's why they were flat. I have set the bubble shell volume to 1.3, but the bubble core is ior 1, looks way better.
Now i find the BiDir is too inefficient as i set the glass tube to rough glass, maybe path with photongi is good way to go, i see so many bright caustics in the glass tube shadow with path and photongi
My volume interfaces are now like that:
red air p3
red bubblewater p2
green air p5
green bubblewater p4
blue air p7
blue bubblewater p6
yellow air p9
yellow bubblewater p8
glass p10
water p1
world p0
Re: Different Works in Progress
Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.
CPU BiDir 128/128 MLT
12h 1200 sp
CPU BiDir 128/128 MLT
12h 1200 sp
- FarbigeWelt
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Re: Different Works in Progress
Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
- FarbigeWelt
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Splashing Liquid, UniDir, BiDir
BiDir is by far the slowest kind of rendering the 50 frames animation.
Animated GIF
Code: Select all
UniDir, GPU UniDir, GPU UniDir, GPU BiDir, CPU
no PGCI PGCI caustics PGCI no caustics Mp 25%,2^7,2%
time first [dd hh:mm:ss] 00 00:00:00 00 00:00:00 00 00:00:00 00 00:00:00
time last [dd hh:mm:ss] 00 00:00:40 00 00:00:40 00 00:00:37 00 00:04:28
time delta [dd hh:mm:ss] 00 00:00:40 00 00:00:40 00 00:00:37 00 00:04:28
time [s] 40 40 37 268
Samples [] 250 250 250 75
mSamples [1/s] 6250 6250 6757 280
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: Different Works in Progress
This scene is a real succubusFarbigeWelt wrote: ↑Thu Apr 18, 2019 2:16 pm Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
Have been tuning photongi settings, no luck so far.
- FarbigeWelt
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Ring into and out of Water
It is quite funny what one can do with Blenders liquid system.
Animated GIF
Animated GIF
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
- FarbigeWelt
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Good Vibes getting On Air
Animated GIF
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
- FarbigeWelt
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Oh, no! More logos.
Animated GIF, 75 frames
Note
The simulation of the water takes quite a long time, something between 1 and 2 hours.
The rendering takes approx. 02m20s on GPU path, denoised but without PGIC.
(The latter does not work on my PC system, PGIC leads to hang-ups or crashs for this scene.)
Scene
The scene is free, can be copied and changed without further notice.
I would not use the logo outside of the forum.
If you use the scene for another purpose, please change the logo object.
The simulation of the water takes quite a long time, something between 1 and 2 hours.
The rendering takes approx. 02m20s on GPU path, denoised but without PGIC.
(The latter does not work on my PC system, PGIC leads to hang-ups or crashs for this scene.)
Scene
The scene is free, can be copied and changed without further notice.
I would not use the logo outside of the forum.
If you use the scene for another purpose, please change the logo object.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1