What is new in LuxCore API v2.0 ?
Re: What is new in LuxCore API v2.0?
Improved glass and archglass sampling strategy: viewtopic.php?f=2&t=45&p=605#p604
Re: What is new in LuxCore API v2.0?
I'm working on convergence based adaptive sampling for the new RANDOM and SOBOL sampler. The first result are very interesting:
From left to right:
- the normal rendering output;
- the new SAMPLECOUNT AOV (i.e. the sample count for each pixel, darker means less samples, brighter means more);
- the new the CONVERGENCE AOV (i.e. how for from the convergence threshold is a pixel, darker means near and less noise, brighter means far and more noise).
As you see the SAMPLECOUNT and CONVERGENCE images pretty much match: the sampler is using more samples where they are more needed.
With the old RANDOM/SOBOL sampler the middle image would be just flat gray as each pixel receives the same amount of samples no matter what.
From left to right:
- the normal rendering output;
- the new SAMPLECOUNT AOV (i.e. the sample count for each pixel, darker means less samples, brighter means more);
- the new the CONVERGENCE AOV (i.e. how for from the convergence threshold is a pixel, darker means near and less noise, brighter means far and more noise).
As you see the SAMPLECOUNT and CONVERGENCE images pretty much match: the sampler is using more samples where they are more needed.
With the old RANDOM/SOBOL sampler the middle image would be just flat gray as each pixel receives the same amount of samples no matter what.
Re: What is new in LuxCore API v2.0?
hehe you're blessing US. Scuderia Luxcore in total Red mod .I'm working on convergence based adaptive sampling for the new RANDOM and SOBOL sampler. The first result are very interesting:
you make people feel like programing is so fun. will never give up with my Python course.
So if i understand well this can be used for any mod at the end ?
Thannk you !
Re: What is new in LuxCore API v2.0?
Yes, however BIDIRCPU is a bit in its own league and doesn't make very much sense to use anything else but METROPOLIS with BIDIR.