I have open world scene setup with no walls to photons bounce around.
Single light from infinite lightsource where float values go up to 1 600 000 000 aka normal gain.
2'th render i use mesh emitter (800 triangles) where also float values go up to 1 600 000 000 aka normal gain for camera to show correctly exposed image.
Caustic Cache, Hemi Infinity, normal gain
Caustic Cache, Hemi Infinity, gain10000
Caustic Cache, Mesh Emitter, normal gain
Caustic Cache, Mesh Emitter, gain10000
Indirect Cache, Hemi Infinity, normal gain
Indirect Cache, Mesh Emitter, normal gain
Caustic Cache, Hemi Infinity, gain10000, GlossinessT 0
Caustic Cache, Hemi Infinity, gain10000, GlossinessT 4294967295