PhotonGI cache

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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Can you make something like an experiment... hardcode all values and see if and when people actually have issues with this? Maybe expose one single parameter: "precission multiplier" that could multiply numbers + lower lookup? For me after all this time it is super easy to use this cache, but for newbies this will require quite some time to dedicate to learning.
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Re: PhotonGI cache

Post by B.Y.O.B. »

I can also reproduce that the darker output with HDRI + PhotonGI is still there.
Scene attached.
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Path, 200 samples
Path, 200 samples
PhotonGI, 200 samples
PhotonGI, 200 samples
PhotonGI debug
PhotonGI debug
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Re: PhotonGI cache

Post by B.Y.O.B. »

This is the output of the LIGHTCPU engine:
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lightcpu.png
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Re: PhotonGI cache

Post by Sharlybg »

lacilaci wrote: Sat Mar 02, 2019 1:44 pm Can you make something like an experiment... hardcode all values and see if and when people actually have issues with this? Maybe expose one single parameter: "precission multiplier" that could multiply numbers + lower lookup? For me after all this time it is super easy to use this cache, but for newbies this will require quite some time to dedicate to learning.
I remenber Dade said he want to make most of the settings automatic by the ends after we have solid base and bug fixed.
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Re: PhotonGI cache

Post by Dade »

I rewrote the damn thing, let see if now it works.
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Re: PhotonGI cache

Post by B.Y.O.B. »

Dade wrote: Sat Mar 02, 2019 2:31 pm I rewrote the damn thing, let see if now it works.
Yes :D
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PhotonGI, 200 samples
PhotonGI, 200 samples
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Dade
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Re: PhotonGI cache

Post by Dade »

B.Y.O.B. wrote: Sat Mar 02, 2019 2:45 pm
Dade wrote: Sat Mar 02, 2019 2:31 pm I rewrote the damn thing, let see if now it works.
Yes :D
The only good bug, it is a dead one:

Image

P.S. "Starship Troopers" by Robert A. Heinlein.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

good stuff, but I see on azure another build already started:
"PhotonGI can now render black rooms"
what is that? :lol:
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Re: PhotonGI cache

Post by B.Y.O.B. »

Dade wrote: Sat Mar 02, 2019 3:08 pm The only good bug, it is a dead one
You are certainly doing your part about that ;)
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Re: PhotonGI cache

Post by Dade »

lacilaci wrote: Sat Mar 02, 2019 3:11 pm good stuff, but I see on azure another build already started:
"PhotonGI can now render black rooms"
what is that? :lol:
This: viewtopic.php?f=4&t=949#p10770

PhotonGI Metropolis was refusing to render black rooms ... picky damn sampler but it is hard to not agree :mrgreen:
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