What do you mean exactly with reflective caustics ? What is the difference with normal caustics ?
PhotonGI cache
Re: PhotonGI cache
Well I guess the normal caustics are the specular ones, like through glass etc and I call the reflected ones the ones from highly reflective material, metals etc when no clamping is applied. Atm the caustic cache works with specular materials only, no?
Re: PhotonGI cache
Like I disable indirect cache for glossiness under 0.2, I could enable caustic cache in the same situation
However be aware that caustic cache is a lot more complex, slower, etc. to use than indirect cache (because it is seen directly).
Yes, at the moment.
Re: PhotonGI cache
Thanks. Awesome!I added the support for caustic cache to OpenCL code
Re: PhotonGI cache
Cache filtering is a setting that needs an update to the Blender Addon?
Re: PhotonGI cache
It has not yet been added to BlendLuxCore but the default value will enable it if you update the binaries.
Re: PhotonGI cache
That was quick, will try on thursday. Now shooting wedding
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Re: PhotonGI cache
For a test scene, I tried to make the caustic result look smoother so I increase lookup radius. I found a problem.
using opencl + photonGI, setting caustic lookup radius higher will crash blender. The error message is "ERROR: clEnqueueWriteBuffer
Error: Unrecognized Exception". Path cpu works well with caustic, i can set lookup radius to any value, like 100.
Indirect cache can have lookup radius at any value, under opencl or cpu
My computer have 4 core intel cpu, nvidia 1060 6gb.
using opencl + photonGI, setting caustic lookup radius higher will crash blender. The error message is "ERROR: clEnqueueWriteBuffer
Error: Unrecognized Exception". Path cpu works well with caustic, i can set lookup radius to any value, like 100.
Indirect cache can have lookup radius at any value, under opencl or cpu
My computer have 4 core intel cpu, nvidia 1060 6gb.
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