LuxCoreRender v2.2alpha1 released
Posted: Sun Mar 24, 2019 9:14 pm
v2.2 alpha1 released
New LuxCoreRender v2.2alpha1 release is available.
v2.2 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
New Features
* Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glossy surfaces
* Introduced a new PhotonGI debug mode to show the mix between brute force and cached paths
* Added the support for automatic PhotonGI indirect cache best radius estimation
* Added the support for automatic PhotonGI indirect cache size by using convergence error estimation
* Front and back material transparency (aka light invisible object)
* Added PhotonGI support for volumes cache entries
* LXS parser now supports instance definitions
* Added the support for new "directx2opengl_normalmap" image map channel selection
* Added new textures: Power, Less Than, Greater Than, Dot Product, Position, Shading Normal
Fixed Bugs
* Fixed a problem with infinite lights and BiDir or PhotonGI
* Fixed a bug when using radiance groups with variance clamping and OpenCL
* Fixed camera invisible objects usage with volumes
* Fixed TASK_EMIT of LightStrategyPower
* Fixed a crash when using RTPATHOCL and editing area lights (issue #173)
* Fixed a bug when using radiance groups with variance clamping and OpenCL
LuxCoreRender v2.2alpha1 files
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.2alpha1
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.2alpha1
VisualStudio 2017 builds
NOTE: this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
New LuxCoreRender v2.2alpha1 release is available.
v2.2 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
New Features
* Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glossy surfaces
* Introduced a new PhotonGI debug mode to show the mix between brute force and cached paths
* Added the support for automatic PhotonGI indirect cache best radius estimation
* Added the support for automatic PhotonGI indirect cache size by using convergence error estimation
* Front and back material transparency (aka light invisible object)
* Added PhotonGI support for volumes cache entries
* LXS parser now supports instance definitions
* Added the support for new "directx2opengl_normalmap" image map channel selection
* Added new textures: Power, Less Than, Greater Than, Dot Product, Position, Shading Normal
Fixed Bugs
* Fixed a problem with infinite lights and BiDir or PhotonGI
* Fixed a bug when using radiance groups with variance clamping and OpenCL
* Fixed camera invisible objects usage with volumes
* Fixed TASK_EMIT of LightStrategyPower
* Fixed a crash when using RTPATHOCL and editing area lights (issue #173)
* Fixed a bug when using radiance groups with variance clamping and OpenCL
LuxCoreRender v2.2alpha1 files
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.2alpha1
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.2alpha1
VisualStudio 2017 builds
NOTE: this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads