Page 3 of 4
Re: LuxCoreRender v2.2alpha0 released
Posted: Tue Feb 26, 2019 8:17 am
by Sharlybg
Dade wrote: ↑Tue Feb 26, 2019 12:52 am
The title of the thread should "LuxCoreRender v2.2" so it can be used for all v2.2 related discussions.
Done
Re: LuxCoreRender v2.2alpha0 released
Posted: Tue Feb 26, 2019 8:24 am
by marcatore
Great additions!
I'm quite sure that PGI will be the new standard algorithm in Luxcore.
Great job guys!!!
Re: LuxCoreRender v2.2alpha0 released
Posted: Tue Feb 26, 2019 8:24 am
by acasta69
For those who may need it, here you can find OpenCL Windows binaries with pyluxcore based on Python 3.7:
https://www.dropbox.com/s/ry7t0juu341y7 ... 37.7z?dl=0
Users of Blender daily builds, which are based on Python 3.7, can install the BlendLuxCore addon as usual, then replace existing binaries with these ones.
Re: LuxCoreRender v2.2alpha0 released
Posted: Tue Feb 26, 2019 10:22 am
by B.Y.O.B.
B.Y.O.B. wrote: ↑Mon Feb 25, 2019 7:51 pm
wasd wrote: ↑Mon Feb 25, 2019 7:29 pm
but reports wrong version
Ah, I forgot to update the version number.
I found two other issues, once they are fixed, I'll repackage v2.2alpha0.
I have repackaged the release with the fixes.
Re: LuxCoreRender v2.2alpha0 released
Posted: Mon Mar 04, 2019 7:11 am
by Floke
This is super awesome engine with Denoise! Now I will create some interior scenes in Luxcore mb for luxcore gallery. Hope it will be soon for 2.8
Re: LuxCoreRender v2.2alpha0 released
Posted: Mon Mar 04, 2019 7:04 pm
by pepe
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. Photon GI Cache works grate. Still testing. Thanks.
Re: LuxCoreRender v2.2alpha0 released
Posted: Mon Mar 04, 2019 7:42 pm
by CodeHD
pepe wrote: ↑Mon Mar 04, 2019 7:04 pm
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine.
If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should open a thread in the user support forum and post s test scene plus more info about your machine. I just tried an 8K image as a test, that indeed used ~64GB of memory (I also have 32GB RAM), but even with swapping the rest to SSD it only took 1.5 minutes in that scene.
Re: LuxCoreRender v2.2alpha0 released
Posted: Mon Mar 04, 2019 10:33 pm
by pepe
I was wrong, I have only 16 G of RAM, and no ssd.
...will test with another scene.
Re: LuxCoreRender v2.2alpha0 released
Posted: Mon Mar 04, 2019 10:42 pm
by CodeHD
pepe wrote: ↑Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
You should get one immediately
Although more for general purposes. Even an SSD doesn't make for a good swap
I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope
Re: LuxCoreRender v2.2alpha0 released
Posted: Tue Mar 05, 2019 8:40 am
by Sharlybg
CodeHD wrote: ↑Mon Mar 04, 2019 10:42 pm
pepe wrote: ↑Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
You should get one immediately
Although more for general purposes. Even an SSD doesn't make for a good swap
I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope
Go for optan Disk
https://www.topachat.com/pages/detail2_ ... 04359.html