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Re: LuxCoreRender v2.2alpha0 released

Posted: Tue Feb 26, 2019 8:17 am
by Sharlybg
Dade wrote: Tue Feb 26, 2019 12:52 am
The title of the thread should "LuxCoreRender v2.2" so it can be used for all v2.2 related discussions.
Done ;)

Re: LuxCoreRender v2.2alpha0 released

Posted: Tue Feb 26, 2019 8:24 am
by marcatore
Great additions!

I'm quite sure that PGI will be the new standard algorithm in Luxcore.

Great job guys!!!

Re: LuxCoreRender v2.2alpha0 released

Posted: Tue Feb 26, 2019 8:24 am
by acasta69
For those who may need it, here you can find OpenCL Windows binaries with pyluxcore based on Python 3.7:
https://www.dropbox.com/s/ry7t0juu341y7 ... 37.7z?dl=0

Users of Blender daily builds, which are based on Python 3.7, can install the BlendLuxCore addon as usual, then replace existing binaries with these ones.

Re: LuxCoreRender v2.2alpha0 released

Posted: Tue Feb 26, 2019 10:22 am
by B.Y.O.B.
B.Y.O.B. wrote: Mon Feb 25, 2019 7:51 pm
wasd wrote: Mon Feb 25, 2019 7:29 pm but reports wrong version
Ah, I forgot to update the version number.
I found two other issues, once they are fixed, I'll repackage v2.2alpha0.
I have repackaged the release with the fixes.

Re: LuxCoreRender v2.2alpha0 released

Posted: Mon Mar 04, 2019 7:11 am
by Floke
This is super awesome engine with Denoise! Now I will create some interior scenes in Luxcore mb for luxcore gallery. Hope it will be soon for 2.8

Re: LuxCoreRender v2.2alpha0 released

Posted: Mon Mar 04, 2019 7:04 pm
by pepe
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. Photon GI Cache works grate. Still testing. Thanks.

Re: LuxCoreRender v2.2alpha0 released

Posted: Mon Mar 04, 2019 7:42 pm
by CodeHD
pepe wrote: Mon Mar 04, 2019 7:04 pm On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine.
If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should open a thread in the user support forum and post s test scene plus more info about your machine. I just tried an 8K image as a test, that indeed used ~64GB of memory (I also have 32GB RAM), but even with swapping the rest to SSD it only took 1.5 minutes in that scene.

Re: LuxCoreRender v2.2alpha0 released

Posted: Mon Mar 04, 2019 10:33 pm
by pepe
I was wrong, I have only 16 G of RAM, and no ssd.
...will test with another scene.

Re: LuxCoreRender v2.2alpha0 released

Posted: Mon Mar 04, 2019 10:42 pm
by CodeHD
pepe wrote: Mon Mar 04, 2019 10:33 pm [...] I have [...] no ssd.
You should get one immediately :mrgreen:

Although more for general purposes. Even an SSD doesn't make for a good swap ;) I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope :D

Re: LuxCoreRender v2.2alpha0 released

Posted: Tue Mar 05, 2019 8:40 am
by Sharlybg
CodeHD wrote: Mon Mar 04, 2019 10:42 pm
pepe wrote: Mon Mar 04, 2019 10:33 pm [...] I have [...] no ssd.
You should get one immediately :mrgreen:

Although more for general purposes. Even an SSD doesn't make for a good swap ;) I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope :D
Go for optan Disk ;)

https://www.topachat.com/pages/detail2_ ... 04359.html