LuxCoreRender v2.2alpha0 released

News & Announcements regarding releases, features, exporters and project coordination.
User avatar
Sharlybg
Donor
Donor
Posts: 1467
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: LuxCoreRender v2.2alpha0 released

Post by Sharlybg » Tue Feb 26, 2019 8:17 am

Dade wrote:
Tue Feb 26, 2019 12:52 am
The title of the thread should "LuxCoreRender v2.2" so it can be used for all v2.2 related discussions.
Done ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

marcatore
Posts: 299
Joined: Wed Jan 10, 2018 8:04 am

Re: LuxCoreRender v2.2alpha0 released

Post by marcatore » Tue Feb 26, 2019 8:24 am

Great additions!

I'm quite sure that PGI will be the new standard algorithm in Luxcore.

Great job guys!!!

acasta69
Developer
Developer
Posts: 179
Joined: Tue Jan 09, 2018 3:45 pm

Re: LuxCoreRender v2.2alpha0 released

Post by acasta69 » Tue Feb 26, 2019 8:24 am

For those who may need it, here you can find OpenCL Windows binaries with pyluxcore based on Python 3.7:
https://www.dropbox.com/s/ry7t0juu341y7 ... 37.7z?dl=0

Users of Blender daily builds, which are based on Python 3.7, can install the BlendLuxCore addon as usual, then replace existing binaries with these ones.
Support LuxCoreRender project with salts and bounties

Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v382.05

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2882
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.2alpha0 released

Post by B.Y.O.B. » Tue Feb 26, 2019 10:22 am

B.Y.O.B. wrote:
Mon Feb 25, 2019 7:51 pm
wasd wrote:
Mon Feb 25, 2019 7:29 pm
but reports wrong version
Ah, I forgot to update the version number.
I found two other issues, once they are fixed, I'll repackage v2.2alpha0.
I have repackaged the release with the fixes.
Support LuxCoreRender project with salts and bounties

Floke
Posts: 34
Joined: Mon Apr 09, 2018 1:20 pm

Re: LuxCoreRender v2.2alpha0 released

Post by Floke » Mon Mar 04, 2019 7:11 am

This is super awesome engine with Denoise! Now I will create some interior scenes in Luxcore mb for luxcore gallery. Hope it will be soon for 2.8

pepe
Posts: 22
Joined: Wed Sep 12, 2018 1:18 pm

Re: LuxCoreRender v2.2alpha0 released

Post by pepe » Mon Mar 04, 2019 7:04 pm

On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. Photon GI Cache works grate. Still testing. Thanks.

CodeHD
Posts: 182
Joined: Tue Dec 11, 2018 12:38 pm

Re: LuxCoreRender v2.2alpha0 released

Post by CodeHD » Mon Mar 04, 2019 7:42 pm

pepe wrote:
Mon Mar 04, 2019 7:04 pm
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine.
If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should open a thread in the user support forum and post s test scene plus more info about your machine. I just tried an 8K image as a test, that indeed used ~64GB of memory (I also have 32GB RAM), but even with swapping the rest to SSD it only took 1.5 minutes in that scene.

pepe
Posts: 22
Joined: Wed Sep 12, 2018 1:18 pm

Re: LuxCoreRender v2.2alpha0 released

Post by pepe » Mon Mar 04, 2019 10:33 pm

I was wrong, I have only 16 G of RAM, and no ssd.
...will test with another scene.

CodeHD
Posts: 182
Joined: Tue Dec 11, 2018 12:38 pm

Re: LuxCoreRender v2.2alpha0 released

Post by CodeHD » Mon Mar 04, 2019 10:42 pm

pepe wrote:
Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
You should get one immediately :mrgreen:

Although more for general purposes. Even an SSD doesn't make for a good swap ;) I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope :D

User avatar
Sharlybg
Donor
Donor
Posts: 1467
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: LuxCoreRender v2.2alpha0 released

Post by Sharlybg » Tue Mar 05, 2019 8:40 am

CodeHD wrote:
Mon Mar 04, 2019 10:42 pm
pepe wrote:
Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
You should get one immediately :mrgreen:

Although more for general purposes. Even an SSD doesn't make for a good swap ;) I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope :D
Go for optan Disk ;)

https://www.topachat.com/pages/detail2_ ... 04359.html
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

Post Reply