LuxCoreRender v2.1beta2 released
Posted: Tue Nov 13, 2018 10:49 am
Beta2 released
New LuxCoreRender v2.1beta2 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
LuxCore bug fixes:
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.1beta2
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.1beta2
VisualStudio 2017 builds
NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
New LuxCoreRender v2.1beta2 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
LuxCore bug fixes:
- Updated Embree v3.2.4 (no more Intel C++ run-time DLLs required)
- Fixed a problem with DLSC now uses shading normal instead of geometry one
- Fixed an inconsistency in normal (geometry Vs shade) used triangle lights
- Fixed sky2 direct light sampling (i.e. the sky was flipped upside down)
- DLSC will now use not less than 512 samples for all env. light sources
- Fixed a bug in bump mapping code when using UV rotations
- Show a warning if all light groups are disabled
- Fix area lights emitting light on the wrong side when a negative scale is used
- Fix cloth material's repeat parameters being exposed as sockets instead of scalars
- Fix regression introduced in Alpha4 where CPU was not being used during OpenCL renders
- Fix bug in motion blur export of shared meshes (issue #206)
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.1beta2
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.1beta2
VisualStudio 2017 builds
NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads