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Re: LuxCoreRender v2.1beta1 released

Posted: Wed Oct 31, 2018 8:56 am
by Harvester
Grazie! Thank you!

Re: LuxCoreRender v2.1beta1 released

Posted: Wed Oct 31, 2018 9:00 am
by Dade
lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
It is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threads :!:

Re: LuxCoreRender v2.1beta1 released

Posted: Wed Oct 31, 2018 9:42 am
by B.Y.O.B.

Re: LuxCoreRender v2.1beta1 released

Posted: Wed Oct 31, 2018 10:20 am
by tokiop
Congrats to the devs, testers, documenters, artists, commenters who helped this release !

Not related to this specific release, but the new install/update process is very easy, and being able to switch between versions is great for testing and to lower the risk a breaking an existing project. Huge thanks for that too !

Re: LuxCoreRender v2.1beta1 released

Posted: Sat Nov 03, 2018 4:28 am
by Dez!
Dade and Byob, You are my superheroes!
Image

how to use it?
Three new textures for accessing the object ID: raw object ID (range 0 to 0xfffffffe), normalized object ID (range 0 to 1), object ID interpreted as color

openCL with CPU performance

Posted: Sat Nov 03, 2018 3:45 pm
by FarbigeWelt
lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
Usually, I disable CPU for openCL. Because you asked for, I joined in and performed these short tests with LuxCoreRender v2.1 beta1.

GPU Devices: 2 Hawaii
Use CPU, auto-detect: CPU usage []
during render ~9%
Samples/s 9.7 M

Only GPUs, CPU usage []
during render ~9%
Samples/s 9.8 M

With denoiser
Use CPU, auto-detect: CPU usage []
during render ~9%
during denoise 99%
Samples/s 9.0 M

Only GPUs, CPU usage []
during render ~9%
during denoise 99%
Samples/s 9.2 M

Minor Issues:
On my system, denoising freezes mouse pointer for short moments,
and denoising cannot be cancelled after running for a few seconds (Esc).


EDIT: CPU usage is already answered.. THX.

Re: LuxCoreRender v2.1beta1 released

Posted: Sat Nov 03, 2018 4:02 pm
by B.Y.O.B.
FarbigeWelt wrote: Sat Nov 03, 2018 3:45 pm and denoising cannot be cancelled after running for a few seconds (Esc).
The LuxCore API does not allow this as far as I know.

Re: LuxCoreRender v2.1beta1 released

Posted: Mon Nov 05, 2018 2:56 pm
by B.Y.O.B.
Dade wrote: Wed Oct 31, 2018 9:00 am
lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
It is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threads :!:
I have fixed this bug.

Re: LuxCoreRender v2.1beta1 released

Posted: Mon Nov 05, 2018 3:25 pm
by lacilaci
B.Y.O.B. wrote: Mon Nov 05, 2018 2:56 pm
Dade wrote: Wed Oct 31, 2018 9:00 am
lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
It is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threads :!:
I have fixed this bug.
Thanks, seems to be working fine now.

Re: LuxCoreRender v2.1beta1 released

Posted: Mon Nov 05, 2018 9:01 pm
by Sharlybg
Thanks, seems to be working fine now.
How to update ?