News & Announcements regarding releases, features, exporters and project coordination.
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Thu Sep 27, 2018 12:17 pm
Alpha4 released
New LuxCoreRender v2.1alpha4 release is available.
v2.1 release notes are available here:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
LuxCore new features:
Reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines
Added the support for a new Film output: SERIALIZED_FILM
Added the support for a new AOV: MATERIAL_ID_COLOR
New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically
OpenCL render engines now support Direct Light Sampling Cache
BlendLuxCore new features:
remove min/max limits of world HDRI rotation
If pyluxcore import fails, show the most common error source in the error message
In world sky light settings, the dropdown for the linked sun light now shows only sun lamps as available options
Improved hair export (faster and drastically reduced memory usage), improved UI and descriptions of hair settings
Can now define hair UVs without creating vertex colors (this saves memory)
Can now interpolate vertex colors over each hair (user can specify root and tip colors)
Can now input RGB/HSV values into the constant color texture UI (without having to click on the color property)
Node editor: When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible
Node editor: Submenu for frame and reroute nodes (in node add menu that is brought up with Shift+A)
Node editor: Various small node UI improvements (better default width, more compact UI, better readable UI)
LuxCoreRender v2.1alpha4 files
BlendLuxCore is available here:
https://github.com/LuxCoreRender/BlendL ... v2.1alpha4
Standalone LuxCoreRender is available here:
https://github.com/LuxCoreRender/LuxCor ... v2.1alpha4
VisualStudio 2017 builds
NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
NOTE: due to a bug (https://github.com/embree/embree/issues/195 ) in Embree v3.2.0, you need to install
also the Intel C++ redistributable (https://software.intel.com/sites/defaul ... .3.210.zip ) on Windows
Egert_Kanep
Posts: 237 Joined: Tue Mar 13, 2018 10:34 am
Post
by Egert_Kanep » Thu Sep 27, 2018 12:54 pm
Could you please explain a bit more what is this SERIALIZED FILM output?
Sharlybg
Donor
Posts: 3101 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
Post
by Sharlybg » Thu Sep 27, 2018 1:37 pm
Thanks you for this !
My favorite features :
OpenCL render engines now support Direct Light Sampling Cache
New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically
Node editor: When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible
gopi.vfx
Posts: 1 Joined: Tue Jul 03, 2018 2:27 am
Post
by gopi.vfx » Thu Sep 27, 2018 3:00 pm
Thank you for this renderer Luxcore team.
any updates on displacement?
is there any possibility of getting micro-displacement in luxcore>
FarbigeWelt
Donor
Posts: 1046 Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:
Post
by FarbigeWelt » Thu Sep 27, 2018 3:13 pm
OpenCL render engines now support Direct Light Sampling Cache
This feature is very appreciated. Thanks a lot.
Light and Word designing Creator -
www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
Fox
Posts: 437 Joined: Sat Mar 31, 2018 11:17 am
Post
by Fox » Thu Sep 27, 2018 8:21 pm
OMG
The LuxCore user interface is smooth as silk in warm summer breeze.
Thank you, you are awesome.
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Thu Sep 27, 2018 9:14 pm
Egert_Kanep wrote: ↑ Thu Sep 27, 2018 12:54 pm
Could you please explain a bit more what is this SERIALIZED FILM output?
.flm files include the end raw result of the rendering. Through one (or more) image pipelines can produce .jpg, .png, etc. using tone mapping, gamma correction, denoising,etc. plugins. It can also used to resume/merge multiple renderings (on the same or across multiple networked PCs).
It is mostly a building block developers can use build features. It is not particularly interesting if you are not a developer or an advanced user using pyluxcoretools,etc.
Dez!
Posts: 368 Joined: Sun Apr 08, 2018 1:09 am
Location: Ekaterinburg
Contact:
Post
by Dez! » Fri Sep 28, 2018 4:46 am
error: clSetKernelArg
the same scene on alpha 3 works fine
Path OpenCL
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
Dez!
Posts: 368 Joined: Sun Apr 08, 2018 1:09 am
Location: Ekaterinburg
Contact:
Post
by Dez! » Fri Sep 28, 2018 5:29 am
alpha 3 + denoiser. everything is fine
alpha 4 did not start.
I delete folder BlendLuxCore from Addons. Downloaded from the site archive. Installed. Updated to alpha 3.
Now the denoiser is not working properly
replaced 1 material. but the essence is in kills gloss.
I need to run a render of 2500 frames of this video. with a denoiser. what to do?
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/