LuxCoreRender v2.1alpha1 released

News & Announcements regarding releases, features, exporters and project coordination.
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

LuxCoreRender v2.1alpha1 released

Post by Dade »

Alpha1 released

New LuxCoreRender v2.1alpha1 release is available.

v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1

What's new in v2.1alpha1 files

LuxCore new features:
  • Updated to Boost v1.67
  • Updated to OpenImageIO v1.8.11
  • Updated to OpenEXR v2.2.0
  • Updated to Embree v3.2.0
LuxCore fixed bugs:
  • Fixed few errors in pyluxcoretools
  • Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
  • Normal mesh now have a local space like instanced mesh (for animation and procedural textures)
BlendLuxCore new features:
  • Show a label in the UI if OpenCL engine is selected in build without OpenCL support
  • Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser
  • Do not create a lightgroup pass if only the default lightgroup is used
  • Add operator to import multiple images at once (node editor), restructure node categories
  • Make LuxCore nodes work with reroutes
  • Add support for smoke velocity channel
  • Add lightgroup support for volumes
  • New invert texture node
  • Support for mesh auto smooth option
  • Tile highlighting
  • Pause mode
LuxCoreRender v2.1alpha1 files

BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.1alpha1

Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.1alpha1

NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install also the Intel C++ redistribuibile (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
Support LuxCoreRender project with salts and bounties
Racleborg
Posts: 621
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: LuxCoreRender v2.1alpha1 released

Post by Racleborg »

Thank you very much. :D
Fox
Posts: 437
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCoreRender v2.1alpha1 released

Post by Fox »

I'm running the BlendLuxCore-v2.1alpha1-win64.zip version.
When i cancel render the blender is at Canceling... and the windows blue circle is spinning. CPU is stuck at 8% for 10 minutes, is it doing something?
Denoiser is disabled.
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.1alpha1 released

Post by B.Y.O.B. »

Can you reproduce it every time or does it only happen sometimes (in the same scene)?
Does it happen with other scenes?
Can you upload a scene that shows the problem?
Fox
Posts: 437
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCoreRender v2.1alpha1 released

Post by Fox »

Tested simple cube scene same lighting and resolution. I hit the cancel and the refreshing film text comes up and then the render is canceled.
So my scene must be bad, it's polygon heavy maybe that's it (for blender 20-30 GB and when i start render then another 50GB).
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.1alpha1 released

Post by B.Y.O.B. »

You could try to open the console before you render (in Blender, Window -> Toggle System Console).
In the console there is more information printed about what's actually happening.
Try looking what happens there when you cancel the render in this heavy scene.
(By the way, do I understand correctly that the scene consumes about 80 GB of RAM in total during the render? Do you have enough RAM installed, or is the system swapping?)
Fox
Posts: 437
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCoreRender v2.1alpha1 released

Post by Fox »

The scene is using 80GB yes and i have 128GB installed.
When i cancel the render the Blender memory use drops below 4GB and is stuck at there CPU at 6-8 %, this is little strange because when i open blend file the memory use is 30GB. No swapping, PC is very much responsive.
Fox
Posts: 437
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCoreRender v2.1alpha1 released

Post by Fox »

Didn't see anything suspicious in console and the render canceled successfully this time, no glue what is going on.
Anyways the blender ui feels snappier with latest blendluxcore build.
Fox
Posts: 437
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCoreRender v2.1alpha1 released

Post by Fox »

Another run now with metropolis and path the system runs out of memory 200Gb ish. Random worked.
User avatar
Dez!
Posts: 368
Joined: Sun Apr 08, 2018 1:09 am
Location: Ekaterinburg
Contact:

Re: LuxCoreRender v2.1alpha1 released

Post by Dez! »

Support for mesh auto smooth option :!:
ooo uuu - eee!
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
Post Reply