It was a very basic scene with denoiser on, default settings and a 3000x3000 resolution was not possible to render. 1500x1500 was ok I think. Can't do proper testing atm.Dade wrote: ↑Sun May 27, 2018 4:12 pmI have a GTX 980, if you give me the exact resolution, I can do a test.
TILEPATH is a bit less efficient in term of performance (there are a lot of CPU <=> GPU comunications going on) but there aren't any other limitation I can think too.
I'll try tiles to see how's the performance.
BTW. is there support for portals and maybe some secondary gi caching or advanced adaptivity planned?