LuxCoreRender v2.5rc1

News & Announcements regarding releases, features, exporters and project coordination.
acasta69
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Re: LuxCoreRender v2.5rc1

Post by acasta69 » Sun Feb 28, 2021 1:37 pm

kintuX wrote:
Sat Feb 27, 2021 11:12 pm
and I think a separate branch of BlendLuxCore is needed to conform to changes -
Yes, that's what I meant. Providing a python39-compatible pyluxcore.pyd is just the easy part.
Indeed, I've just tried it with the latest 2.93 alpha from 25 February and it is not working, as kintuX said BlendLuxCore also needs changes.
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xxtioo
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Re: LuxCoreRender v2.5rc1

Post by xxtioo » Mon Mar 01, 2021 3:08 pm

I tested the new Blender plug-in today and got this error message in 3D-Viewport:
Error: OptixDenoiserPlugin used on device where Optix is not available.

My System:
WIN 10 - GT 710 core i3
Blender 2.92

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Dade
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Re: LuxCoreRender v2.5rc1

Post by Dade » Mon Mar 01, 2021 5:03 pm

xxtioo wrote:
Mon Mar 01, 2021 3:08 pm
I tested the new Blender plug-in today and got this error message in 3D-Viewport:
Error: OptixDenoiserPlugin used on device where Optix is not available.

My System:
WIN 10 - GT 710 core i3
Blender 2.92
Your GPU is not supported by Optix, you can not use Optix denoiser.
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xxtioo
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Re: LuxCoreRender v2.5rc1

Post by xxtioo » Mon Mar 01, 2021 5:17 pm

Well, I didn't have this setting enabled and had to look for where to toggle it. It would be nice if the tool checks the availability and turns it off automatically.

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B.Y.O.B.
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Re: LuxCoreRender v2.5rc1

Post by B.Y.O.B. » Mon Mar 01, 2021 5:32 pm

xxtioo wrote:
Mon Mar 01, 2021 5:17 pm
It would be nice if the tool checks the availability and turns it off automatically.
This was working for a while, but the LuxCore API was changed I think and I'll have to look up how to check OptiX availibility now.

JulianoLisboa
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Re: LuxCoreRender v2.5rc1

Post by JulianoLisboa » Mon Mar 15, 2021 1:22 pm

Hello, how is everything? We are 17 days without updates, is this a sign that version 2.5 is stable and about to be released?

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Dade
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Re: LuxCoreRender v2.5rc1

Post by Dade » Mon Mar 15, 2021 3:10 pm

JulianoLisboa wrote:
Mon Mar 15, 2021 1:22 pm
We are 17 days without updates, is this a sign that version 2.5 is stable and about to be released?
Yes, it is very likely.
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Harvester
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Re: LuxCoreRender v2.5rc1

Post by Harvester » Tue Mar 16, 2021 3:43 pm

Hi Dade,

I was thinking if it would make sense, and it would be feasible, to create some test files (plural) for testing an RC of LuxCoreRender, I mean something that anybody could open and run following the instructions on a simple text file included with or inside the .blend test file.

Obviously, I was thinking of some sort of automated tests but that's usually for the code. I am not a developer.

Cheers.

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Dade
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Re: LuxCoreRender v2.5rc1

Post by Dade » Tue Mar 16, 2021 5:02 pm

Harvester wrote:
Tue Mar 16, 2021 3:43 pm
Obviously, I was thinking of some sort of automated tests but that's usually for the code. I am not a developer.
Automated tests already exists: https://github.com/LuxCoreRender/LuxCor ... yunittests

However we can not run them because it would required a not trivial amount of hardware resources (i.e. they consist in hundreds of renderings) and we don't have them.
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Re: LuxCoreRender v2.5rc1

Post by Harvester » Wed Mar 17, 2021 10:33 am

Yes, I understand. Thank you for your reply, Dade.

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