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LuxCoreRender v2.0rc1 released

Posted: Wed Apr 25, 2018 3:36 pm
by Dade
New LuxCoreRender v2.0rc1 release is available at: https://luxcorerender.org/download

v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0

The complete list of changes between beta3 and rc1 in Luxcore API is available here: https://github.com/LuxCoreRender/LuxCor ... er_v2.0rc1

The complete list of changes between beta3 and rc1 in BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... re_v2.0rc1

This is just a maintenance release with a couple of fixes for crashes with BiDir/Metropolis/Varinace clamping. If no new bugs pop up, next release is going to be the v2.0.

Re: LuxCoreRender v2.0rc1 released

Posted: Wed Apr 25, 2018 6:48 pm
by Racleborg
The Breakfast Scene that was crashing on Bi Dir after about 30 mins, is now fine.

I'm looking forward to getting really stuck in to Lux this weekend!

Thank you.

Re: LuxCoreRender v2.0rc1 released

Posted: Thu Apr 26, 2018 3:57 am
by Dez!
How healthy!
I have Lux working 24 hours a day.
Very stable. The results are excellent!

Re: LuxCoreRender v2.0rc1 released

Posted: Thu Apr 26, 2018 12:26 pm
by Sharlybg
seems that motion blur isn't working with particle emitted mesh :
prt.blend

Re: LuxCoreRender v2.0rc1 released

Posted: Thu Apr 26, 2018 3:38 pm
by B.Y.O.B.
Sharlybg wrote: Thu Apr 26, 2018 12:26 pm seems that motion blur isn't working with particle emitted mesh :
It was not implemented so far.
It's a bit complicated to add.

Re: LuxCoreRender v2.0rc1 released

Posted: Fri Apr 27, 2018 12:24 am
by kintuX
And if base (original) particle is on the same/main visible rendered layer or on the layer which is also rendered visible, particles are instanced or :? - since the result looks look as if they are duplicated (using default white material). Or do material properties get lost?

OFF
LayerOFF.jpg
ON
LayerON.jpg

Re: LuxCoreRender v2.0rc1 released

Posted: Fri Apr 27, 2018 5:52 am
by Dez!
Hi!
Sorry to interrupt the development.
I am interested in BlendLuxCore for Linux should run button LuxCore Network Render? I push it but nothing happens.

Re: LuxCoreRender v2.0rc1 released

Posted: Fri Apr 27, 2018 5:57 am
by B.Y.O.B.
kintuX wrote: Fri Apr 27, 2018 12:24 am And if base (original) particle is on the same/main visible rendered layer or on the layer which is also rendered visible, particles are instanced or - since the result looks look as if they are duplicated (using default white material). Or do material properties get lost?
It is a regression: https://github.com/LuxCoreRender/BlendL ... issues/141
I tried to fix it the last days but so far no success.
Dez! wrote: Fri Apr 27, 2018 5:52 am I am interested in BlendLuxCore for Linux should run button LuxCore Network Render? I push it but nothing happens.
Which distro are you using?
If you type python3 into the console, does it start or is there an error?

Re: LuxCoreRender v2.0rc1 released

Posted: Fri Apr 27, 2018 6:31 am
by Dez!
dez@dez-work ~ $ python3
Python 3.5.2 (default, Nov 23 2017, 16:37:01)
[GCC 5.4.0 20160609] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>>

_________
I used Linux Mint KDE 18.3

command python3 in Blender console:
>>> python3
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
NameError: name 'python3' is not defined

>>>

Re: LuxCoreRender v2.0rc1 released

Posted: Fri Apr 27, 2018 6:33 am
by B.Y.O.B.
Is there an error in the Blender console when you press the network render button?