LuxCoreRender v2.0rc1 released

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Dade
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LuxCoreRender v2.0rc1 released

Post by Dade »

New LuxCoreRender v2.0rc1 release is available at: https://luxcorerender.org/download

v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0

The complete list of changes between beta3 and rc1 in Luxcore API is available here: https://github.com/LuxCoreRender/LuxCor ... er_v2.0rc1

The complete list of changes between beta3 and rc1 in BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... re_v2.0rc1

This is just a maintenance release with a couple of fixes for crashes with BiDir/Metropolis/Varinace clamping. If no new bugs pop up, next release is going to be the v2.0.
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Racleborg
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Re: LuxCoreRender v2.0rc1 released

Post by Racleborg »

The Breakfast Scene that was crashing on Bi Dir after about 30 mins, is now fine.

I'm looking forward to getting really stuck in to Lux this weekend!

Thank you.
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Dez!
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Re: LuxCoreRender v2.0rc1 released

Post by Dez! »

How healthy!
I have Lux working 24 hours a day.
Very stable. The results are excellent!
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Sharlybg
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Re: LuxCoreRender v2.0rc1 released

Post by Sharlybg »

seems that motion blur isn't working with particle emitted mesh :
prt.blend
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B.Y.O.B.
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Re: LuxCoreRender v2.0rc1 released

Post by B.Y.O.B. »

Sharlybg wrote: Thu Apr 26, 2018 12:26 pm seems that motion blur isn't working with particle emitted mesh :
It was not implemented so far.
It's a bit complicated to add.
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Re: LuxCoreRender v2.0rc1 released

Post by kintuX »

And if base (original) particle is on the same/main visible rendered layer or on the layer which is also rendered visible, particles are instanced or :? - since the result looks look as if they are duplicated (using default white material). Or do material properties get lost?

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Dez!
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Re: LuxCoreRender v2.0rc1 released

Post by Dez! »

Hi!
Sorry to interrupt the development.
I am interested in BlendLuxCore for Linux should run button LuxCore Network Render? I push it but nothing happens.
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Re: LuxCoreRender v2.0rc1 released

Post by B.Y.O.B. »

kintuX wrote: Fri Apr 27, 2018 12:24 am And if base (original) particle is on the same/main visible rendered layer or on the layer which is also rendered visible, particles are instanced or - since the result looks look as if they are duplicated (using default white material). Or do material properties get lost?
It is a regression: https://github.com/LuxCoreRender/BlendL ... issues/141
I tried to fix it the last days but so far no success.
Dez! wrote: Fri Apr 27, 2018 5:52 am I am interested in BlendLuxCore for Linux should run button LuxCore Network Render? I push it but nothing happens.
Which distro are you using?
If you type python3 into the console, does it start or is there an error?
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Dez!
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Re: LuxCoreRender v2.0rc1 released

Post by Dez! »

dez@dez-work ~ $ python3
Python 3.5.2 (default, Nov 23 2017, 16:37:01)
[GCC 5.4.0 20160609] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>>

_________
I used Linux Mint KDE 18.3

command python3 in Blender console:
>>> python3
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
NameError: name 'python3' is not defined

>>>
Last edited by Dez! on Fri Apr 27, 2018 6:35 am, edited 1 time in total.
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B.Y.O.B.
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Re: LuxCoreRender v2.0rc1 released

Post by B.Y.O.B. »

Is there an error in the Blender console when you press the network render button?
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