LuxCoreRender supported on 3SCloudRenderFarm

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Dade
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LuxCoreRender supported on 3SCloudRenderFarm

Post by Dade »

LuxCoreRender supported on 3SCloudRenderFarm (https://3sfarm.io): https://blenderartists.org/t/3s-cloud-r ... re/1255273
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Odilkhan Yakubov
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Odilkhan Yakubov »

Thank you for the info! I'm gonna try out now...
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Dez!
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

I hope very much that one day there will be a project in my practice to use Luxcore on the rendering farm.
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

very high rendering speed.
so high that rendering on this farm is cheaper than on a home computer.
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

I recommend everyone to urgently go and familiarize themselves with the possibilities and costs of rendering a 3Scloud farm.
I worked a lot with the specialists of this farm to optimize it as much as possible for working with images (usually farms are sharpened for animation).
As a result, rendering on this farm has become so cheap and simple that it is more profitable than rendering on a home computer.
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

Added the ability to render by noise threshold. At my request, so it's still experimental, but it works.
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Dade
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Re: LuxCoreRender supported on 3SCloudRenderFarm

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Be careful, if the threshold is too low, it may never stop. It is a good idea to use an (high) halt samples-per-pixel condition combined with the noise threshold.
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

I agree, you need to practice with Luxcore settings on your computer.
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

I'll just leave this screenshot here:

Image


Why do I need a powerful video card at these prices?
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Re: LuxCoreRender supported on 3SCloudRenderFarm

Post by Dez! »

I noticed that the developers of this farm have finally finalized their support for noise level rendering.
The main difficulty was in determining the cost of the final rendering. I do not know how they managed it, but now, doing a free preliminary (test) rendering the cost is calculated with very high accuracy.
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