News & Announcements regarding releases, features, exporters and project coordination.
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Mon Apr 16, 2018 3:35 pm
New LuxCoreRender v2.0beta3 release is available at:
https://luxcorerender.org/download
v2.0 release notes are available here:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0
The complete list of changes between beta2 and beta3 in Luxcore API is available here:
https://github.com/LuxCoreRender/LuxCor ... _v2.0beta3
The complete list of changes between alpha2 and beta3 in BlendLuxCore is available here:
https://github.com/LuxCoreRender/BlendL ... _v2.0beta3
This version includes:
OpenVDB support (in LuxCore)
BlendLuxCore fast path for exporting heterogeneous volumes
Variance clamping support for BiDir
Network rendering integration with BlendLuxCore
Heterogeneous volumes now support byte, half and float storage formats (to save memory)
Command line PyLuxCoreTool can now be used without installing PySide
batch.haltspp is now checked with the average samples of rendered region
Fixed backward light emission with IES area light sources
Plus some more fix.
The v2.0 is now closed in term of features, next releases will just bug fix until the release of final v2.0.
Sharlybg
Donor
Posts: 3101 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
Post
by Sharlybg » Mon Apr 16, 2018 3:39 pm
Thanks you !
going for heavy test
Sharlybg
Donor
Posts: 3101 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
Post
by Sharlybg » Mon Apr 16, 2018 4:10 pm
Already download to download page
It is really impressive to have clamp on Bidir.
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Mon Apr 16, 2018 4:11 pm
Harvester
Donor
Posts: 49 Joined: Thu Jan 25, 2018 8:06 pm
Post
by Harvester » Mon Apr 16, 2018 4:57 pm
Thanks for this third beta release which I am going to play with.
Dez!
Posts: 368 Joined: Sun Apr 08, 2018 1:09 am
Location: Ekaterinburg
Contact:
Post
by Dez! » Mon Apr 16, 2018 7:17 pm
wow!
Today is a wonderful Monday!
Network rendering !? Oh yeah!
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
kintuX
Posts: 810 Joined: Wed Jan 10, 2018 2:37 am
Post
by kintuX » Mon Apr 16, 2018 7:57 pm
Thank you
jgrover110
Posts: 47 Joined: Tue Apr 17, 2018 1:07 pm
Post
by jgrover110 » Tue Apr 17, 2018 1:10 pm
Pressing Ctrl-Z seems to delete all of my material nodes for all materials. This isn't normal, is it?
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Tue Apr 17, 2018 1:19 pm
jgrover110 wrote: ↑ Tue Apr 17, 2018 1:10 pm
Pressing Ctrl-Z seems to delete all of my material nodes for all materials. This isn't normal, is it?
No. Can you
open an issue about it , describe in more detail what you did, if it is reproducible, and post an example scene that shows the problem?