New LuxCoreRender v2.0beta1 release is available at: https://luxcorerender.org/download
v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0
The complete list of changes between alpha7 and beta1 in Luxcore API is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.0beta1
The complete list of changes between alpha7 and beta1 in BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.0beta1
This version includes new heterogeneous volume rendering code, a major performance improvement when rendering high resolution images with OpenCL, full light groups support in BlendLuxCore, the first complete version of network rendering support, many fixes and more.
P.S. after a couple of days of testing, if all goes well, this is going to be a the first public release of v2.0 and it will be announced on the old forums and web site. This will end the (not so close) alpha stage.
LuxCoreRender v2.0beta1 released
Re: LuxCoreRender v2.0beta1 released
Congratulation for bringing this dream to reality !
Re: LuxCoreRender v2.0beta1 released
This is a great achievement. Thank you David.
Re: LuxCoreRender v2.0beta1 released
Congratulations on this release! Going to test it out!
Re: LuxCoreRender v2.0beta1 released
Note: there is a bug in PyInstaller on Linux affecting PyLuxCoreTools (i.e. network rendering). you can find the details here: https://github.com/LuxCoreRender/LuxCore/issues/80
Short version: you can actually use network rendering only on Windows, not Linux.
Short version: you can actually use network rendering only on Windows, not Linux.
Re: LuxCoreRender v2.0beta1 released
Thanks for update
Found couple of issues:
1. Glass Rough doesn't work using OpenCL
2. small differences in final results (renderings) between both engines and even using same engine with different devices (IIRC, later one is known bug - different results: CPU vs GPU/OCL (@ LuxRender forum).
e.g.
BiDir (also used as reference for comparison)
Path CPU
Path GPU
BiDir VS Path CPU (difference+gamma2)*
BiDir VS Path CPU (difference+gamma2)*
Path CPU VS Path GPU/OCL (difference+gamma2)*
-------------------------------------------------------------------------------------------------------
* Used GIMP. Layer Mode: Difference; Gamma upped to 2, to emphasize the difference
Test Scene: HDRI: https://www.pingo.nu/s/Office_small.hdr
Found couple of issues:
1. Glass Rough doesn't work using OpenCL
2. small differences in final results (renderings) between both engines and even using same engine with different devices (IIRC, later one is known bug - different results: CPU vs GPU/OCL (@ LuxRender forum).
e.g.
BiDir (also used as reference for comparison)
Path CPU
Path GPU
BiDir VS Path CPU (difference+gamma2)*
BiDir VS Path CPU (difference+gamma2)*
Path CPU VS Path GPU/OCL (difference+gamma2)*
-------------------------------------------------------------------------------------------------------
* Used GIMP. Layer Mode: Difference; Gamma upped to 2, to emphasize the difference
Test Scene: HDRI: https://www.pingo.nu/s/Office_small.hdr
Re: LuxCoreRender v2.0beta1 released
Thanks for this release!
Re: LuxCoreRender v2.0beta1 released
This bug was a pure concentrate of cut&paste errors: https://github.com/LuxCoreRender/LuxCor ... 2432eaeb3c
The bug you linked has been fixed a while ago. As far as I can see, the PATHCPU and PATHOCL output is exactly the same (once #1 has been fixed).kintuX wrote: ↑Tue Apr 03, 2018 3:41 pm 2. small differences in final results (renderings) between both engines and even using same engine with different devices (IIRC, later one is known bug - different results: CPU vs GPU/OCL (@ LuxRender forum).
You should use the .exr for comparison (and gamma 1.0 because it doesn't make sense to me to do a comparison in a non-linear space). Anyway, the output is supposed to be exactly the same only on the long run (i.e. in a noise free render).
Re: LuxCoreRender v2.0beta1 released
TYVM for corrections & tips.Dade wrote: ↑Tue Apr 03, 2018 6:08 pmThis bug was a pure concentrate of cut&paste errors: https://github.com/LuxCoreRender/LuxCor ... 2432eaeb3c
The bug you linked has been fixed a while ago. As far as I can see, the PATHCPU and PATHOCL output is exactly the same (once #1 has been fixed).kintuX wrote: ↑Tue Apr 03, 2018 3:41 pm 2. small differences in final results (renderings) between both engines and even using same engine with different devices (IIRC, later one is known bug - different results: CPU vs GPU/OCL (@ LuxRender forum).
You should use the .exr for comparison (and gamma 1.0 because it doesn't make sense to me to do a comparison in a non-linear space). Anyway, the output is supposed to be exactly the same only on the long run (i.e. in a noise free render).
Taking notice... testing further...
Re: LuxCoreRender v2.0beta1 released
Thanks for this!