LuxCoreRender v2.0alpha6 released

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acasta69
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Re: LuxCoreRender v2.0alpha6 released

Post by acasta69 » Wed Mar 07, 2018 8:23 am

Maybe the OCL zip contains the no-OCL binaries for some reason?
File size in the two archives looks identical, and here is the message from blender when trying to use an OCL engine:
Untitled.png
Untitled.png (4.42 KiB) Viewed 910 times
Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v382.05

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Dade
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Re: LuxCoreRender v2.0alpha6 released

Post by Dade » Wed Mar 07, 2018 9:07 am

Yes, for some reason, the OpenCL-less version executables ended in the OpenCL .zip. I have updated the stand alone version and Blender version too. They should now work fine.
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marcatore
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Re: LuxCoreRender v2.0alpha6 released

Post by marcatore » Wed Mar 07, 2018 9:48 am

Now it's working.
Thank you.

Using a scene I'm using for my tests, the F12 rendering process seems really long comparing the previous alpha.

Anyone else?

EDIT: nevermind... I've reload the scene and it seems ok with normal compiling time.
I'll evaluate with other tests.

Sorry
Last edited by marcatore on Wed Mar 07, 2018 10:00 am, edited 1 time in total.

Asticles
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Re: LuxCoreRender v2.0alpha6 released

Post by Asticles » Wed Mar 07, 2018 9:50 am

Yes! Thanks for this great software!
Salvador Ureña

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Dade
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Re: LuxCoreRender v2.0alpha6 released

Post by Dade » Wed Mar 07, 2018 10:22 am

marcatore wrote:
Wed Mar 07, 2018 9:48 am
Using a scene I'm using for my tests, the F12 rendering process seems really long comparing the previous alpha.

Anyone else?

EDIT: nevermind... I've reload the scene and it seems ok with normal compiling time.
I'll evaluate with other tests.
Alpha5 had the "not inline" trick to speed up compilation times on NVIDIA. However the trick crash the NVIDIA compiler in some cases, so the problem is choosing between something that work (alpha6) and something that sometime doesn't but it is faster to compile (alpha5). There isn't a good choose :roll:
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Asticles
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Re: LuxCoreRender v2.0alpha6 released

Post by Asticles » Wed Mar 07, 2018 10:32 am

IMHO, stability is much better, if you want to work in production.

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Salvador Ureña

jensverwiebe
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Re: LuxCoreRender v2.0alpha6 released

Post by jensverwiebe » Wed Mar 07, 2018 11:52 am

Linux users can still test my optimized builds, no crashing, no instabilities so far.

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Dade
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Re: LuxCoreRender v2.0alpha6 released

Post by Dade » Wed Mar 07, 2018 12:29 pm

jensverwiebe wrote:
Wed Mar 07, 2018 11:52 am
Linux users can still test my optimized builds, no crashing, no instabilities so far.
Does it render LuxMark Mic (or similar scenes) ?
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400ml
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Re: LuxCoreRender v2.0alpha6 released

Post by 400ml » Fri Mar 09, 2018 5:52 am

Everything is working well on my end, just downloaded and installed today.

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