Page 1 of 1

What is new in under development LuxCoreRender ?

Posted: Mon Sep 30, 2019 10:03 am
by Dade
Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender

P.S. for a more detailed developer oriented list, check viewtopic.php?f=5&t=1452

Re: What is new in under development LuxCoreRender v2.3 ?

Posted: Mon Sep 30, 2019 11:52 am
by epilectrolytics
Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?

Re: What is new in under development LuxCoreRender v2.3 ?

Posted: Mon Sep 30, 2019 12:44 pm
by Dade
epilectrolytics wrote: Mon Sep 30, 2019 11:52 am Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
It will be removed.

epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.

Re: What is new in under development LuxCoreRender v2.3 ?

Posted: Mon Sep 30, 2019 1:14 pm
by lacilaci
Dade wrote: Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?

Re: What is new in under development LuxCoreRender v2.3 ?

Posted: Mon Sep 30, 2019 1:45 pm
by Dade
lacilaci wrote: Mon Sep 30, 2019 1:14 pm
Dade wrote: Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
Yes and hybrid rendering disabled too (otherwise you render normal caustics 2 times).

Re: What is new in under development LuxCoreRender ?

Posted: Tue Jun 30, 2020 10:29 am
by MetinSeven
Dade wrote: Mon Sep 30, 2019 10:03 am Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender
Nice list!

I'm really looking forward to Optix in LuxCoreRender. 👍