What is new in under development LuxCoreRender v2.3 ?

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Dade
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What is new in under development LuxCoreRender v2.3 ?

Post by Dade » Mon Sep 30, 2019 10:03 am

Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender

P.S. for a more detailed developer oriented list, check viewtopic.php?f=5&t=1452
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epilectrolytics
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by epilectrolytics » Mon Sep 30, 2019 11:52 am

Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
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Dade
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by Dade » Mon Sep 30, 2019 12:44 pm

epilectrolytics wrote:
Mon Sep 30, 2019 11:52 am
Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
It will be removed.

epilectrolytics wrote:
Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by lacilaci » Mon Sep 30, 2019 1:14 pm

Dade wrote:
Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote:
Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?

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Dade
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by Dade » Mon Sep 30, 2019 1:45 pm

lacilaci wrote:
Mon Sep 30, 2019 1:14 pm
Dade wrote:
Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote:
Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
Yes and hybrid rendering disabled too (otherwise you render normal caustics 2 times).
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