LuxCoreRender v2.2beta2 released
Posted: Sat Jun 15, 2019 10:21 pm
Downloads:
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta2
Blender Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta2
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta1
New Features since v2.2beta1
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta2
Blender Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta2
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta1
- Added the support for tiled denoising to save a huge amount of ram
- Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
- Added the support for new Disney BRDF material from Siggraph 2012 paper
- Upgraded Intel Oidn to v0.9.0
- Metal material uses a more accurate Albedo value (for Intel OIDN)
- Added "rounding" texture
- Added "modulo" texture
- Improved tiling feature of OIDN imagepipeline plugin
- Fix a bug in ToProperties code of "blender blend" texture when "halo" progression type was used
- Fix ToProperties() of mapspherelight and spherelight
- Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
- PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
- Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
- Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
- Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
- Fixed DLSC to work with Front and back material transparency (aka light invisible object)
- Fixed a problem in BIDIRCPU with camera PDF
- Fixed a bug in Mix material transparency support (issue #210)
- Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()
New Features since v2.2beta1
- new texture nodes: split RGB/combine RGB
- exposed new visibility map cache ("automatic portals")
- disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts
- new material: Disney (aka principled shader)
- New math textures:
- Rounding
- Modulo (fmod) - add support for tiled OIDN denoising to reduce RAM usage
- fix some bugs in the node editor