News & Announcements regarding releases, features, exporters and project coordination.
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Sat Jun 15, 2019 10:21 pm
Downloads:
Standalone:
https://github.com/LuxCoreRender/LuxCor ... _v2.2beta2
Blender Addon:
https://github.com/LuxCoreRender/BlendL ... _v2.2beta2
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta1
Added the support for tiled denoising to save a huge amount of ram
Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
Added the support for new Disney BRDF material from Siggraph 2012 paper
Upgraded Intel Oidn to v0.9.0
Metal material uses a more accurate Albedo value (for Intel OIDN)
Added "rounding" texture
Added "modulo" texture
Improved tiling feature of OIDN imagepipeline plugin
Fix a bug in ToProperties code of "blender blend" texture when "halo" progression type was used
Fixed Bugs since v2.2beta1
Fix ToProperties() of mapspherelight and spherelight
Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
Fixed DLSC to work with Front and back material transparency (aka light invisible object)
Fixed a problem in BIDIRCPU with camera PDF
Fixed a bug in Mix material transparency support (issue #210)
Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()
Blender Addon
New Features since v2.2beta1
new texture nodes: split RGB/combine RGB
exposed new visibility map cache ("automatic portals")
disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts
new material: Disney (aka principled shader)
New math textures:
- Rounding
- Modulo (fmod)
add support for tiled OIDN denoising to reduce RAM usage
Fixed Bugs since v2.2beta1
fix some bugs in the node editor
Piita
Supporting Users
Posts: 64 Joined: Tue Dec 05, 2017 4:54 pm
Post
by Piita » Sun Jun 16, 2019 5:15 am
Excellent! Thanks you guys!
tayo6
Posts: 52 Joined: Tue Jan 29, 2019 1:13 pm
Post
by tayo6 » Sun Jun 16, 2019 7:01 am
THANK YOU VERY VERY MUCH !!!!!!!!!!!!!!!!!!!!!!!!!
Harvester
Donor
Posts: 49 Joined: Thu Jan 25, 2018 8:06 pm
Post
by Harvester » Sun Jun 16, 2019 11:04 am
Perfect! Thank you Dade!
Racleborg
Posts: 621 Joined: Sat Apr 07, 2018 10:31 am
Location: UK
Post
by Racleborg » Sun Jun 16, 2019 11:16 am
Thank you very much!
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Sun Jun 16, 2019 12:36 pm
There was a
problem with viewport denoising in BlendLuxCore, I have repackaged the release with a fix.
Please download and install it again, best to do manually.
Note:
this only affects the Windows packages , if you are on Linux, you don't have to do anything.
Sharlybg
Donor
Posts: 3101 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
Post
by Sharlybg » Sun Jun 16, 2019 12:41 pm
B.Y.O.B. wrote: ↑ Sun Jun 16, 2019 12:36 pm
There was a
problem with viewport denoising in BlendLuxCore, I have repackaged the release with a fix.
Please download and install it again, best to do manually.
Another quick fix . Thank you mate.
Racleborg
Posts: 621 Joined: Sat Apr 07, 2018 10:31 am
Location: UK
Post
by Racleborg » Sun Jun 16, 2019 12:49 pm
Many thanks
zuljin3d
Posts: 76 Joined: Sun Apr 08, 2018 12:13 pm
Location: Moscow
Post
by zuljin3d » Sun Jun 16, 2019 12:57 pm
Dade, B.Y.O.B,
thank you very much!
Actualy sorry for my google translate english :)
CodeHD
Donor
Posts: 437 Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany
Post
by CodeHD » Sun Jun 16, 2019 1:08 pm
That was quick, indeed. Cheers! I will download the repackaged version...