Visibility driven sampling of env. light sources (aka portals without portals)

Discussion related to the Engine functionality, implementations and API.
User avatar
Dade
Developer
Posts: 1458
Joined: Mon Dec 04, 2017 8:36 pm

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Dade » Wed Feb 07, 2018 11:59 pm

Sharlybg wrote:
Wed Feb 07, 2018 11:46 pm
Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
Support LuxCoreRender project with salts and bounties

User avatar
Sharlybg
Supporting Users
Posts: 815
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Sharlybg » Thu Feb 08, 2018 12:04 am

Thanks thanks you Dade ,nice to see that improvement very inspiring !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
SATtva
Supporting Users
Posts: 29
Joined: Sun Dec 17, 2017 10:27 am
Contact:

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by SATtva » Thu Feb 08, 2018 8:02 am

Impressive work Dade!

marcatore
Posts: 118
Joined: Wed Jan 10, 2018 8:04 am

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by marcatore » Thu Feb 08, 2018 8:41 am

Yes... Really impressive and useful for interiors renderings.

User avatar
Dade
Developer
Posts: 1458
Joined: Mon Dec 04, 2017 8:36 pm

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Dade » Thu Feb 08, 2018 11:31 am

Dade wrote:
Wed Feb 07, 2018 11:59 pm
Sharlybg wrote:
Wed Feb 07, 2018 11:46 pm
Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
Done, without visibility map:
nomap.png
and with:
map.png
Support LuxCoreRender project with salts and bounties

User avatar
Sharlybg
Supporting Users
Posts: 815
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Sharlybg » Thu Feb 08, 2018 11:52 am

impatient to put hand on alpha 4 !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

neo2068
Developer
Posts: 86
Joined: Tue Dec 05, 2017 6:06 pm

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by neo2068 » Thu Feb 08, 2018 8:05 pm

Great improvement. :D
i7 5820K, 32 GB RAM, NVIDIA Geforce GTX 1080 + GTX 780, Windows 10 64bit, Blender 2.79b
Support LuxCoreRender project with salts and bounties

Post Reply