BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Jul 07, 2020 6:14 pm

Thanks, fixed.

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Re: BlendLuxCore Development

Post by B.Y.O.B. » Sat Jul 11, 2020 10:05 pm

I started the work on a light group editor realized as a compositor node group.
It is created with the press of one button in the light group panel and looks like this:
(the denoise node is not yet added by the script, but it will be)
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Capture.PNG

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Sun Jul 12, 2020 12:52 am

Look awesome and clean. ;)
Can the wide node group mixer in the middle be animated ?
So we can make light animation based on a single render shot by animating light color and strengh along a time frame.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Sun Jul 12, 2020 9:15 am

Sharlybg wrote:
Sun Jul 12, 2020 12:52 am
Look awesome and clean. ;)
Can the wide node group mixer in the middle be animated ?
So we can make light animation based on a single render shot by animating light color and strengh along a time frame.
Yes, since it's a regular compositor node group, it can be animated.

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Re: BlendLuxCore Development

Post by Sharlybg » Sun Jul 12, 2020 10:12 am

Yes, since it's a regular compositor node group, it can be animated
Awesome ;)
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Re: BlendLuxCore Development

Post by juangea » Mon Jul 13, 2020 4:20 pm

Pretty cool.

I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think.

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Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Jul 13, 2020 4:44 pm

juangea wrote:
Mon Jul 13, 2020 4:20 pm
I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think.
I don't see how denoising each pass individually would benefit the result. It would certainly decrease the responsiveness of the setup a lot, though.
Can you show images that prove a benefit of denoising individual lightgroup AOVs versus denoising the sum of the AOVs?

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Re: BlendLuxCore Development

Post by juangea » Mon Jul 13, 2020 7:52 pm

I'll try to assemble some example, I'm kind of missing from Discord and the forum because I'm a bit overwhelmed, but I'll see what I can do :)

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Re: BlendLuxCore Development

Post by Sharlybg » Thu Jul 30, 2020 6:19 pm

B.Y.O.B. wrote:
Sat Jul 11, 2020 10:05 pm
I started the work on a light group editor realized as a compositor node group.
It is created with the press of one button in the light group panel and looks like this:
(the denoise node is not yet added by the script, but it will be)
Hi BYBO ! Want to know if this node group is available and how enable it.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Jul 30, 2020 6:48 pm

It is not done yet. It's currently only available in a branch of the addon: https://github.com/LuxCoreRender/BlendL ... oup_editor

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