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Re: BlendLuxCore Development

Posted: Tue Sep 10, 2019 2:37 pm
by marcatore
Great!!!

Re: BlendLuxCore Development

Posted: Tue Sep 10, 2019 2:47 pm
by B.Y.O.B.
Awesome, thanks a lot!

Re: BlendLuxCore Development

Posted: Wed Sep 11, 2019 9:35 pm
by provisory
It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.

Re: BlendLuxCore Development

Posted: Thu Sep 12, 2019 2:05 pm
by B.Y.O.B.
provisory wrote: Wed Sep 11, 2019 9:35 pm It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
Very good suggestion, I just tripped over this myself yesterday.
I changed it so camera and world volume IOR is now initialized to 1 by default. Volume node trees in other places (i.e. materials) are still initialized with IOR of 1.5.

Re: BlendLuxCore Development

Posted: Thu Sep 12, 2019 3:56 pm
by provisory
Perfect, Thank you!

Re: BlendLuxCore Development

Posted: Tue Sep 17, 2019 12:16 pm
by B.Y.O.B.
I have extended the Cycles node reader with support for some more nodes.
And I have written a list where you can check which nodes are supported and which are not: https://github.com/LuxCoreRender/BlendL ... issues/272

Re: BlendLuxCore Development

Posted: Wed Sep 18, 2019 2:26 pm
by B.Y.O.B.
By the way, I have also implemented the Brightness/Contrast node in LuxCore and added the support to our material nodes and the Cycles reader.

Re: BlendLuxCore Development

Posted: Wed Sep 18, 2019 3:05 pm
by epilectrolytics
Thanks for relentlessly improving the node system!

Re: BlendLuxCore Development

Posted: Thu Sep 19, 2019 6:08 am
by Racleborg
I notice that you have done the 'VALUE' node :D :D :D

Many many thanks!

Re: BlendLuxCore Development

Posted: Tue Sep 24, 2019 3:48 pm
by Sharlybg
Just discover that there is no hemi light in Blender 2.8 anymore.