BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Jul 15, 2019 10:11 pm

For BlendLuxCore devs: I have created a new operator "LuxCore Debug Restart" which restarts Blender and restores the session. Python scripts are loaded fresh from disk.
In my settings I have assigned it to the "F5" key. Makes development a lot more fun.
(Note: I have tried to get Blender's "reload scripts" to work with BlendLuxCore first, but couldn't get anywhere)

I have added some more nodes to the cycles node reader.
The following scene by Wig42 is now almost completely readable (only math nodes missing for this scene):
https://www.blendswap.com/blends/view/75795
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cycles
cycles
luxcore
luxcore
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Taka
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Re: BlendLuxCore Development

Post by Taka » Mon Jul 15, 2019 10:24 pm

B.Y.O.B. wrote:
Sat Jul 13, 2019 6:11 pm
Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time.
No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time.
I have recorded some demo videos about it:
https://youtu.be/VYNwzagnKVE
https://youtu.be/ObzwXWC4iO4
https://youtu.be/s52tluXbasc

Note that it's very early work in progress and only very few nodes (around 5 or so) are supported right now.
There's a lot of work to be done still on this topic.
Wow! This is going to be great! Great job B.Y.O.B.!

Racleborg
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Re: BlendLuxCore Development

Post by Racleborg » Tue Jul 16, 2019 5:18 am

BYOB

Thank you for this. They will be really helpful features. ☺

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jul 16, 2019 8:57 am

Wow this is a monster features. :o a total game changer. no reason for people to not try and stay on luxcore :P

BRAVO SIR BYOB this is a great achievment.
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FarbigeWelt
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Re: BlendLuxCore Development

Post by FarbigeWelt » Tue Jul 16, 2019 11:33 am

If anybody ever should ask again what advatages BlendLuxCore has versus Cycles the answer is load a Cycles scene switch to LuxCore and render the scene. Thanks to B.Y.O.B‘s efforts everyone can convince itself instantly.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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Odilkhan Yakubov
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov » Tue Jul 16, 2019 1:28 pm

Outstanding! Peaseful!
Allah bless us!

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Jul 16, 2019 9:23 pm

I implemented support for MixRGB and Math nodes. However not all of their operations are available in LuxCore yet.
https://youtu.be/tKiFG_y15gA
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cycles
cycles
luxcore (specular depth is set too low I think)
luxcore (specular depth is set too low I think)
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Odilkhan Yakubov
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov » Tue Jul 16, 2019 11:50 pm

B.Y.O.B. wrote:
Tue Jul 16, 2019 9:23 pm
I implemented support for MixRGB and Math nodes. However not all of their operations are available in LuxCore yet.
https://youtu.be/tKiFG_y15gA
Great. Any link for testing the build?
Allah bless us!

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Jul 16, 2019 11:58 pm

Odilkhan Yakubov wrote:
Tue Jul 16, 2019 11:50 pm
Great. Any link for testing the build?
It's not in a state yet where it would make sense to give it to end-users.
You can test it of course as it's open source, but you will have to
- compile the blender2.8 branch of LuxCore against python3.7 instead of 3.5
- and use the refactor/new_blender2.80 branch of BlendLuxCore.
At the moment this can be seen as the hurdle you have to take that qualifies you for trying unfinished pre-alpha code ;)
I'll try to get the addon into a testable state in the next weeks.
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov » Wed Jul 17, 2019 2:04 am

B.Y.O.B. wrote:
Tue Jul 16, 2019 11:58 pm
Odilkhan Yakubov wrote:
Tue Jul 16, 2019 11:50 pm
Great. Any link for testing the build?
It's not in a state yet where it would make sense to give it to end-users.
You can test it of course as it's open source, but you will have to
- compile the blender2.8 branch of LuxCore against python3.7 instead of 3.5
- and use the refactor/new_blender2.80 branch of BlendLuxCore.
At the moment this can be seen as the hurdle you have to take that qualifies you for trying unfinished pre-alpha code ;)
I'll try to get the addon into a testable state in the next weeks.
:lol: haha. Yeah for now. Cant wait to testing new vers
Allah bless us!

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