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Re: BlendLuxCore Development

Posted: Fri Jul 13, 2018 1:03 am
by B.Y.O.B.
I exposed the "direct light sampling type" parameter in the emission node.
You can use it to explicitly enable/disable direct light sampling of a mesh light.
Why you might need this is explained in the tooltips:
  • auto: "Direct light sampling is disabled if the mesh has more than 256 triangles"
  • enabled:
    "Enable direct light sampling: Trace a shadow ray for each triangle of this mesh (expensive if mesh has many faces). Use this option if the mesh has more than 256 triangles and is the primary light source in the scene"
  • disabled:
    "Disable direct light sampling: Improves rendering performance of highpoly light emitters if they contribute only little light to the scene"
Default is "auto", like before.

Re: BlendLuxCore Development

Posted: Thu Jul 19, 2018 7:45 pm
by B.Y.O.B.
I'm working on a statistics panel that shows some stats and settings of a render slot.
https://www.youtube.com/watch?v=F7ATOU5 ... s&index=12
You can also compare two slots.
If you have ideas about missing stats you'd like to see there, or about functionality, post a comment.

Re: BlendLuxCore Development

Posted: Fri Jul 20, 2018 11:17 am
by Sharlybg
B.Y.O.B. wrote: Thu Jul 19, 2018 7:45 pm I'm working on a statistics panel that shows some stats and settings of a render slot.
https://www.youtube.com/watch?v=F7ATOU5 ... s&index=12
You can also compare two slots.
If you have ideas about missing stats you'd like to see there, or about functionality, post a comment.
amazing feature :D and very usefull for testing thanks you !
please do you think you can also add the reached convergence level (noise threshold).

Re: BlendLuxCore Development

Posted: Fri Jul 20, 2018 12:55 pm
by Sharlybg
Also is it possible to have an equivalent of cycles facing node ?

https://docs.blender.org/manual/en/dev/ ... eight.html

Re: BlendLuxCore Development

Posted: Fri Jul 20, 2018 5:57 pm
by B.Y.O.B.
Sharlybg wrote: Fri Jul 20, 2018 11:17 am please do you think you can also add the reached convergence level (noise threshold).
It is planned, yes.
Sharlybg wrote: Fri Jul 20, 2018 12:55 pm Also is it possible to have an equivalent of cycles facing node ?
https://docs.blender.org/manual/en/dev/ ... eight.html
I think this would have to be implemented into LuxCore (maybe as a texture?), I can look into it.

Re: BlendLuxCore Development

Posted: Mon Jul 23, 2018 6:42 am
by marcatore
B.Y.O.B. wrote: Thu Jul 19, 2018 7:45 pm I'm working on a statistics panel that shows some stats and settings of a render slot.
https://www.youtube.com/watch?v=F7ATOU5 ... s&index=12
You can also compare two slots.
If you have ideas about missing stats you'd like to see there, or about functionality, post a comment.
Really helpful!

Re: BlendLuxCore Development

Posted: Mon Jul 23, 2018 11:27 am
by B.Y.O.B.
I'm working on support for image sequences.
https://github.com/LuxCoreRender/BlendL ... e_sequence

Re: BlendLuxCore Development

Posted: Mon Jul 23, 2018 8:30 pm
by B.Y.O.B.
Image sequence support is nearly finished:
https://youtu.be/BronQa7tWmk

Re: BlendLuxCore Development

Posted: Mon Jul 23, 2018 10:54 pm
by zeealpal
B.Y.O.B. wrote: Mon Jul 23, 2018 11:27 am I'm working on support for image sequences.
https://github.com/LuxCoreRender/BlendL ... e_sequence
Awesome, looking forward to it!!

Re: BlendLuxCore Development

Posted: Tue Jul 24, 2018 7:52 am
by marcatore
B.Y.O.B. wrote: Mon Jul 23, 2018 8:30 pm Image sequence support is nearly finished:
https://youtu.be/BronQa7tWmk
Really good and useful.
I've seen that you add a cyclic mode and now you make me eager ( :mrgreen: ) to have more modes like ping-pong and a reverse mode, do you think it's doable ??