Re: BlendLuxCore Development
Posted: Fri Mar 30, 2018 8:45 pm
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https://forums.luxcorerender.org/
If some has the specs of .cube file format, it may be possible to add the support
Thank you.
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pmDo you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/
How is this related to camera response
A video to see how their are made :Note:
All of the Gorilla Grade LUTs are 3D LUTs in .cube, .3DL, and .look formats and are sRGB Look LUTs. They are not created to work in LOG.
The link to the specs is broken but this seems to work: http://archive.is/cWkgiSharlybg wrote: ↑Sat Mar 31, 2018 12:44 pmIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/
How is this related to camera response
For specification i think this link is more close to the subject :
https://github.com/wilg/LUTSpec
Oh, my bad, that's unrelated. Sorry to waste your time.Dade wrote: ↑Sat Mar 31, 2018 10:43 amIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pmDo you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
How is this related to camera response
I think it is related, it is just quite strange to use a volumetric format for a camera response.kintuX wrote: ↑Sat Mar 31, 2018 8:07 pmOh, my bad, that's unrelated. Sorry to waste your time.Dade wrote: ↑Sat Mar 31, 2018 10:43 amIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pm
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
How is this related to camera response