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Re: BlendLuxCore Development

Posted: Fri Mar 30, 2018 8:45 pm
by Sharlybg
B.Y.O.B. wrote: Fri Mar 30, 2018 8:09 pm Sorry, I completely forgot you can already use a custom file.
I will add the plugin.
I wonder how you manage to create crf file. But now .cube file are the most common ( see corona and Fstorm).

Re: BlendLuxCore Development

Posted: Fri Mar 30, 2018 10:37 pm
by Dade
Sharlybg wrote: Fri Mar 30, 2018 8:45 pm
B.Y.O.B. wrote: Fri Mar 30, 2018 8:09 pm Sorry, I completely forgot you can already use a custom file.
I will add the plugin.
I wonder how you manage to create crf file. But now .cube file are the most common ( see corona and Fstorm).
If some has the specs of .cube file format, it may be possible to add the support :idea:

Re: BlendLuxCore Development

Posted: Fri Mar 30, 2018 11:02 pm
by kintuX
B.Y.O.B. wrote: Fri Mar 30, 2018 8:09 pm Sorry, I completely forgot you can already use a custom file.
I will add the plugin.
Thank you.
Dade wrote: Fri Mar 30, 2018 10:37 pm If some has the specs of .cube file format, it may be possible to add the support :idea:
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 3:45 am
by B.Y.O.B.
It's in.

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 10:43 am
by Dade
kintuX wrote: Fri Mar 30, 2018 11:02 pm
Dade wrote: Fri Mar 30, 2018 10:37 pm If some has the specs of .cube file format, it may be possible to add the support :idea:
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/

How is this related to camera response :?:

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 12:28 pm
by Odilkhan Yakubov
Why did you removed other integrators from the core? I like the Photon Mapping. Especially, it can be best integrator for CPU rendering. Is it possible to comeback that integrator again? I'm very pleased. Thanks.

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 12:44 pm
by Sharlybg
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/

How is this related to camera response :?:

For specification i think this link is more close to the subject :

https://github.com/wilg/LUTSpec

See here it's these type of files :
Note:
All of the Gorilla Grade LUTs are 3D LUTs in .cube, .3DL, and .look formats and are sRGB Look LUTs. They are not created to work in LOG.
A video to see how their are made :

https://www.youtube.com/watch?v=3tyYjsY ... e=youtu.be

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 1:23 pm
by Dade
Sharlybg wrote: Sat Mar 31, 2018 12:44 pm
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/

How is this related to camera response :?:

For specification i think this link is more close to the subject :

https://github.com/wilg/LUTSpec
The link to the specs is broken but this seems to work: http://archive.is/cWkgi

P.S. https://github.com/LuxCoreRender/LuxCore/issues/81

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 8:07 pm
by kintuX
Dade wrote: Sat Mar 31, 2018 10:43 am
kintuX wrote: Fri Mar 30, 2018 11:02 pm
Dade wrote: Fri Mar 30, 2018 10:37 pm If some has the specs of .cube file format, it may be possible to add the support :idea:
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/

How is this related to camera response :?:
Oh, my bad, that's unrelated. Sorry to waste your time.

Re: BlendLuxCore Development

Posted: Sat Mar 31, 2018 8:22 pm
by Dade
kintuX wrote: Sat Mar 31, 2018 8:07 pm
Dade wrote: Sat Mar 31, 2018 10:43 am
kintuX wrote: Fri Mar 30, 2018 11:02 pm
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/

How is this related to camera response :?:
Oh, my bad, that's unrelated. Sorry to waste your time.
I think it is related, it is just quite strange to use a volumetric format for a camera response.