BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

You can use local 3D mapping with non-instanced meshes once v2.0.1 is out, a longstanding bug was fixed: https://github.com/LuxCoreRender/BlendLuxCore/issues/66
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

v2.1 will support the velocity channel of smoke simulations.
Not sure what this can be used for, but it was easy to add.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

v2.1 will have light group support for volumes.
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the volume emits white light, the color is created with the lightgroup
the volume emits white light, the color is created with the lightgroup
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Re: BlendLuxCore Development

Post by Sharlybg »

Thanks ! for those nice option. We have a lot to learn now ;) .

about denoiser could we have an option to automatically run denoiser at the end of a render without need to click
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Mon May 28, 2018 10:21 am about denoiser could we have an option to automatically run denoiser at the end of a render without need to click
It should already work like this, if not, it's a bug.
I'll test it when I get home.
Can you describe when exactly it happens? Are you cancelling with Esc, or are you rendering with a halt condition?
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Re: BlendLuxCore Development

Post by Sharlybg »

Thanks you !

rendering with a halt condition
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Tile highlighting is back, and it's better than in old LuxBlend :)
It's now done in OpenGL and optionally shows the number of passes done per tile, like in luxcoreui.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

You will be able to pause the render in v2.1:
https://youtu.be/aw5E9B_jMww
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Re: BlendLuxCore Development

Post by Sharlybg »

B.Y.O.B. wrote: Fri Jun 01, 2018 5:44 pm You will be able to pause the render in v2.1:
https://youtu.be/aw5E9B_jMww
:shock: one of the special feature that make luxcore very special to me first day :) thank you so much !
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

I added support for OpenCL rendering in the viewport.
It is mostly useful if you just want to move around with the camera.
Editing materials or objects is not really fun because of the high latency (data has to be transferred to the GPU and back) and because of the kernel recompilations that happen sometimes.
A lot of features are enabled by default in the OpenCL kernel, but procedural textures or mix materials for example still require a kernel recompilation after every change.
I had to drop the checker texture on objects with missing materials because of this (they are now using a 0.5 grey matte again).
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