BlendLuxCore Development
Re: BlendLuxCore Development
Awesome, BYOB. Thanks!
Re: BlendLuxCore Development
I really really appreciate this New adaptative Sampling improvement ! and Cache reusability feature is so amazing can't wait for the next release.B.Y.O.B. wrote: ↑Tue Apr 23, 2019 9:53 pm BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.
Re: BlendLuxCore Development
I also added support for automatic entry radius in DLSC settings.
I'm working on that right now.
Re: BlendLuxCore Development
Thanks a lot !I'm working on that right now.
I just want to understand something : If i export a Blend file with luxcore shader set in FBX format do other 3D software can read the shader in FBX (example : MaxLuxcore reading Shader from imported file) ?
Re: BlendLuxCore Development
No, because you will be using the FBX exporter bundled with Blender, which doesn't export the LuxCore node trees. (I'm not even sure it can export Cycles materials)
However, someone could write an FBX exporter for BlendLuxCore, using the Blender exporter as a base.
Re: BlendLuxCore Development
BlendLuxCore now has a first, rather crude, support for persistent PhotonGI cache file.
When you first open a .blend file, this feature will be disabled: You have to enable "Compute and save" and start the render.
Now a cache file exists, but it will be overwritten by default: You have to make the conscious decision to use the cache, because any change you make to the scene essentially invalidates the cache, and so far I have not implemented an auto-detection of such changes.
To use the cache, disable "Compute and overwrite": Now, if you start a render, the cache will be loaded from the file and the cache computation will be skipped.
If you change something in your scene, you have to enable "Compute and overwrite" again once to update the cache.
If you don't want to use file caching anymore, set an empty file path.
When you first open a .blend file, this feature will be disabled: You have to enable "Compute and save" and start the render.
Now a cache file exists, but it will be overwritten by default: You have to make the conscious decision to use the cache, because any change you make to the scene essentially invalidates the cache, and so far I have not implemented an auto-detection of such changes.
To use the cache, disable "Compute and overwrite": Now, if you start a render, the cache will be loaded from the file and the cache computation will be skipped.
If you change something in your scene, you have to enable "Compute and overwrite" again once to update the cache.
If you don't want to use file caching anymore, set an empty file path.
- alpistinho
- Developer
- Posts: 198
- Joined: Thu Jul 05, 2018 11:38 pm
- Location: Rio de Janeiro
Re: BlendLuxCore Development
I was thinking about it and I guess that the adaptive sampling will behave a bit differently on Blender compared to Luxcoreui. Since many times the tone mapping is done on Blender based on the HDR image produced by LuxCoreRender, the adaptive sampling will not consider it. Maybe some heuristic could be developed for this case, but it would be good to test it.B.Y.O.B. wrote: ↑Tue Apr 23, 2019 9:53 pm BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.
Re: BlendLuxCore Development
Or, have a fully featured standalone framebuffer with tonemapping on it's own (like a modified luxcoreui) like vray or corona has.alpistinho wrote: ↑Thu Apr 25, 2019 2:36 pmI was thinking about it and I guess that the adaptive sampling will behave a bit differently on Blender compared to Luxcoreui. Since many times the tone mapping is done on Blender based on the HDR image produced by LuxCoreRender, the adaptive sampling will not consider it. Maybe some heuristic could be developed for this case, but it would be good to test it.B.Y.O.B. wrote: ↑Tue Apr 23, 2019 9:53 pm BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.
- alpistinho
- Developer
- Posts: 198
- Joined: Thu Jul 05, 2018 11:38 pm
- Location: Rio de Janeiro
Re: BlendLuxCore Development
I am starting to work on it, but it won't be ready for 2.2
Re: BlendLuxCore Development
Are you working on a better ui alpistinho?alpistinho wrote: ↑Fri Apr 26, 2019 8:43 am I am starting to work on it, but it won't be ready for 2.2