BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
marcatore
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Re: BlendLuxCore Development

Post by marcatore »

Great!!!
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Awesome, thanks a lot!
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Re: BlendLuxCore Development

Post by provisory »

It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

provisory wrote: Wed Sep 11, 2019 9:35 pm It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
Very good suggestion, I just tripped over this myself yesterday.
I changed it so camera and world volume IOR is now initialized to 1 by default. Volume node trees in other places (i.e. materials) are still initialized with IOR of 1.5.
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Re: BlendLuxCore Development

Post by provisory »

Perfect, Thank you!
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

I have extended the Cycles node reader with support for some more nodes.
And I have written a list where you can check which nodes are supported and which are not: https://github.com/LuxCoreRender/BlendL ... issues/272
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

By the way, I have also implemented the Brightness/Contrast node in LuxCore and added the support to our material nodes and the Cycles reader.
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Re: BlendLuxCore Development

Post by epilectrolytics »

Thanks for relentlessly improving the node system!
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Re: BlendLuxCore Development

Post by Racleborg »

I notice that you have done the 'VALUE' node :D :D :D

Many many thanks!
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Re: BlendLuxCore Development

Post by Sharlybg »

Just discover that there is no hemi light in Blender 2.8 anymore.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
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