Does it happen only if the .pgi file already exist ? I mean, it can not happen if the file doesn't exist ... or it still does ?epilectrolytics wrote: ↑Sun Apr 28, 2019 8:33 amNormally when running LuxCoreUI I have the file explorer open and the .cfg file in notepad so I can make adjustments but I just tested again after reboot with nothing running except LuxCoreUI and still the error pops up.
BlendLuxCore Development
Re: BlendLuxCore Development
Re: BlendLuxCore Development
Did you test on Windows or Linux?
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Re: BlendLuxCore Development
So I was going to delete the .pgi file from the folder and found that there are three of them, with different names like a long string of hex numbers.
Apparently every time I try to render the scene a new cache file gets created.
I deleted all of them and opened the .cfg file with LuxCoreUI which led to the same error as always and a new .pgi file being created within the scene folder.
Re: BlendLuxCore Development
It is the behavior of the "SafeSave" (https://github.com/LuxCoreRender/LuxCor ... fesave.cpp): it creates a temporary file, rename if exists the old file by adding a .old at the end and rename the temporary file to the final name. The last operation fails, apparently because the temporary file is still open.epilectrolytics wrote: ↑Sun Apr 28, 2019 10:36 amSo I was going to delete the .pgi file from the folder and found that there are three of them, with different names like a long string of hex numbers.
Apparently every time I try to render the scene a new cache file gets created.
I deleted all of them and opened the .cfg file with LuxCoreUI which led to the same error as always and a new .pgi file being created within the scene folder.
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Re: BlendLuxCore Development
Works like a charm!
(Except for DOF focus object )
Path OCL PGI (RTX 2070 + GTX 1060) 1500 samples, no OIDN, 250 x 90s /frame, 1200x720p30, default PGI settings:
(Except for DOF focus object )
Path OCL PGI (RTX 2070 + GTX 1060) 1500 samples, no OIDN, 250 x 90s /frame, 1200x720p30, default PGI settings:
Re: BlendLuxCore Development
Does that also happen with Cycles, or just with BlendLuxcore? If the latter, can you send me the scene so I can check what's going on?
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Re: BlendLuxCore Development
Happens also with Cycles, the focus won't be on the object specified.
I had to use autofocus and that causes a jump when the glass moves out of the frame center during the back zoom.
I had to use autofocus and that causes a jump when the glass moves out of the frame center during the back zoom.