BlendLuxCore Development
Re: BlendLuxCore Development
BlendLuxCore now has support for setting the exterior volume of lights (necessary in some niche scenes when rendering with Bidir).
Re: BlendLuxCore Development
Thanks you Simon for this kind improvement.
Re: BlendLuxCore Development
Hi ,
Please where in the code can I found the parameter responssible of the initial block size fading speed ?
(I mean the time it take for the initial large pixel block to disappear )
Please where in the code can I found the parameter responssible of the initial block size fading speed ?
(I mean the time it take for the initial large pixel block to disappear )
Re: BlendLuxCore Development
For CPU here: https://github.com/LuxCoreRender/BlendL ... ig.py#L207
For GPU here: https://github.com/LuxCoreRender/BlendL ... ig.py#L231
If I remember correctly, it should already be at the fastest fading speed allowed by LuxCore (in case you wanted to make it fade faster).
To make it fade even faster, you would have to change the LuxCore code, not sure where the relevant part there is located.
Re: BlendLuxCore Development
Ah this is what I was trying to do make the fading much faster.If I remember correctly, it should already be at the fastest fading speed allowed by LuxCore (in case you wanted to make it fade faster).
To make it fade even faster, you would have to change the LuxCore code, not sure where the relevant part there is located.
Btw is there a part in the code where I can add a time pause
in the viewport render when transformation happen ?
just few millesecond between each viewport update when
change happen.
Re: BlendLuxCore Development
I think it would be beneficial to have an interval (Y sec)option to pause rendering for a moment (X sec), especially during GPU rendering.
Unless something else is already in works to speed up UI responsiveness.
Unless something else is already in works to speed up UI responsiveness.
Re: BlendLuxCore Development
In fact i just investigate and found that the issue itself is here :
https://github.com/LuxCoreRender/BlendL ... issues/577
Without the need to reload scene again and again the viewport issue could have been solve.
https://github.com/LuxCoreRender/BlendL ... issues/577
Without the need to reload scene again and again the viewport issue could have been solve.
Re: BlendLuxCore Development
last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb.
I need a little bit of help here.
By adding Aces to the blender all these options will be added to the blender and I can read them simply and purse them to luxcore. but I'm not sure if that's the correct way to do it and if I should add Aces/Ocio config to blender like this.I need a little bit of help here.
Omid Ghotbi (TAO)
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Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Re: BlendLuxCore Development
That look fantastically correct to me.
Maybe some testing with others artist
And it is good to go.
Congrats btw
Maybe some testing with others artist
And it is good to go.
Congrats btw
Re: BlendLuxCore Development
Yes, by the looks everything seems alright.TAO wrote: ↑Sat Feb 12, 2022 2:17 pm last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb.
...
By adding Aces to the blender all these options will be added to the blender and I can read them simply and purse them to luxcore. but I'm not sure if that's the correct way to do it and if I should add Aces/Ocio config to blender like this.
I need a little bit of help here.
So do you have a demo version or a branch somewhere ready for testing?