PhotonGI cache

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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Re: PhotonGI cache

Post by Sharlybg »

Nope, tried but no benefits.
Sorry for you ! You can consider it as gained experience ( even if i think you have a lot for a single human being ;) )
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Dade
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Re: PhotonGI cache

Post by Dade »

lacilaci wrote: Wed Jan 30, 2019 5:52 pm So, can be something done about those corner splotches from epilectrolytics's post?
It is a different problem I have still to look into: it is usually solved by increasing path.photongi.*.lookup.maxcount but I have yet to try. I'm still looking into caustics "pointness", it doesn't convince me and it should be fixable.
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tokiop
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Re: PhotonGI cache

Post by tokiop »

Impressive work Dade !

Regarding splotches, are the caches used as simple 2d "heat maps" during rendering, or additional infos are used ? Would it make any sense to denoise the caches before using them to render ?

have a nice day all !
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Re: PhotonGI cache

Post by marcatore »

About splotchiness in the "corner".... could have meaning to evaluate something like an ambient occlusion that drive ( focus) the photons in that regions? (Sorry for the uncorrect words... as Ambient Occlusion I mean a way to estimate the geometry intersections just in a radius)

Just for reference, Vray has a retrace option in the lightcache settings that prevent light leaks.
https://docs.chaosgroup.com/display/VRA ... aceExample
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B.Y.O.B.
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Re: PhotonGI cache

Post by B.Y.O.B. »

I added PhotonGI support to BlendLuxCore.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

B.Y.O.B. wrote: Mon Feb 04, 2019 6:36 pm I added PhotonGI support to BlendLuxCore.
You're working hard mate...

You and Dade are probably reason I will soon cancel my corona subscription license and instead will support this project on a regular basis.

And to think that not so long ago luxrender was probably the slowest renderer on planet... Incredible.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Did few quick tests and I'm having big problems solving light leaking and glossy reflections look weird. First impressions are very close to DLCS, where it is a bit of pain to set up properly.
epilectrolytics
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Re: PhotonGI cache

Post by epilectrolytics »

B.Y.O.B. wrote: Mon Feb 04, 2019 6:36 pm I added PhotonGI support to BlendLuxCore.
Great!
Does that mean v2.2alpha0 is released?
I cannot find where to download it, or does it need to be compiled?
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

epilectrolytics wrote: Tue Feb 05, 2019 7:37 am
B.Y.O.B. wrote: Mon Feb 04, 2019 6:36 pm I added PhotonGI support to BlendLuxCore.
Great!
Does that mean v2.2alpha0 is released?
I cannot find where to download it, or does it need to be compiled?
latest blendluxcore: https://github.com/LuxCoreRender/BlendL ... master.zip

latest windows builds: https://github.com/LuxCoreRender/LuxCor ... opencl.zip
latest linux builds: https://github.com/LuxCoreRender/LuxCor ... cl.tar.bz2
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

lacilaci wrote: Tue Feb 05, 2019 6:38 am Did few quick tests and I'm having big problems solving light leaking and glossy reflections look weird. First impressions are very close to DLCS, where it is a bit of pain to set up properly.
Especially sun+sky+interior seem to be extremely difficult to sample properly
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