you're reaching striking result. I estimate a jump 8X or 12X (woawou ).
DLSC is implemented like a new light strategy. It can be selected like any other strategy.
Is there any reason to keep the older light strategy ? Or do you think there are some lighting scenario where older light strategy could perform better ?
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Sharlybg wrote: ↑Wed Jun 20, 2018 11:56 am
Is there any reason to keep the older light strategy ? Or do you think there are some lighting scenario where older light strategy could perform better ?
The DLSC adds to the startup time, in more complex scenes it needs a few seconds to build.
So the older light strategies will still be useful if a scene does not benefit from DLSC and/or if you need very short render times and the startup cost is higher than the payoff.
At least that's my guess.
B.Y.O.B. wrote: ↑Wed Jun 20, 2018 12:02 pm
The DLSC adds to the startup time, in more complex scenes it needs a few seconds to build.
So the older light strategies will still be useful if a scene does not benefit from DLSC and/or if you need very short render times and the startup cost is higher than the payoff.
Yes, for the above reason, it is likely to not to be the default light strategy too.
P.S. it costs memory too (to store the cache).
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