Hi, is there a way to have those material ID's antiliased? If antialiesd they would be suitable for basic (not perfect) masking.
By the way they do not work inside volumetrics.
Two problems with Output Material ID
Re: Two problems with Output Material ID
There's a special AOV with anti-aliased material IDs, I think it's called MATERIAL_ID_COLOR.
The best thing though would be to have cryptomatte, but that's not implemented in LuxCore so far.
The best thing though would be to have cryptomatte, but that's not implemented in LuxCore so far.
Re: Two problems with Output Material ID
Thanks, let me revise.