What is new in LuxCore API v2.1 ?
Re: What is new in LuxCore API v2.1 ?
I have recently discover a serious bug in TILEPATHOCL: there was a change, when the TODO tile list was empty, to render multiple times the same tile pass by error (i.e. doing an useless work). The TODO list can be empty when you have a lot of CPU cores/GPUs (note: each GPU can render up to 16 tiles in parallel so it is not rare to have an empty list). It can also happen when adaptive rendering has left only few tiles to render.
Aside from the waste of time/resources, the injection of duplicate data was also causing problems with the convergence test and the denoiser. During the fix of this problem, I have also discover another major problem with TILEPATHOCL and the denoiser resulting in a very blurred output.
I should have fixed all problems now.
Aside from the waste of time/resources, the injection of duplicate data was also causing problems with the convergence test and the denoiser. During the fix of this problem, I have also discover another major problem with TILEPATHOCL and the denoiser resulting in a very blurred output.
I should have fixed all problems now.
Re: What is new in LuxCore API v2.1 ?
SERIAL BUG KiLLER Mod ON THANKS !I have recently discover a serious bug in TILEPATHOCL: there was a change, when the TODO tile list was empty, to render multiple times the same tile pass by error (i.e. doing an useless work). The TODO list can be empty when you have a lot of CPU cores/GPUs (note: each GPU can render up to 16 tiles in parallel so it is not rare to have an empty list). It can also happen when adaptive rendering has left only few tiles to render.
Aside from the waste of time/resources, the injection of duplicate data was also causing problems with the convergence test and the denoiser. During the fix of this problem, I have also discover another major problem with TILEPATHOCL and the denoiser resulting in a very blurred output.
I should have fixed all problems now.