Texture Coordinates

Discussion related to the LuxCore functionality, implementations and API.
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CADMAN
Posts: 4
Joined: Mon Mar 22, 2021 4:09 pm

Texture Coordinates

Post by CADMAN » Tue Aug 17, 2021 1:50 pm

Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?

I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.

Thanks!
Tim

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Dade
Developer
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Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Texture Coordinates

Post by Dade » Tue Aug 17, 2021 3:04 pm

CADMAN wrote:
Tue Aug 17, 2021 1:50 pm
Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?
No but you can use triplanar mapping that is more modern and better: https://forums.luxcorerender.org/viewto ... =10#p19092

It can be used with UV-less meshes.
CADMAN wrote:
Tue Aug 17, 2021 1:50 pm
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
If you need this specific set of mappings, it is easy to add a shape to generate UV according spherical, cylindrical, etc. mapping.
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