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Texture Coordinates
Posted: Tue Aug 17, 2021 1:50 pm
by CADMAN
Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
Thanks!
Tim
Re: Texture Coordinates
Posted: Tue Aug 17, 2021 3:04 pm
by Dade
CADMAN wrote: ↑Tue Aug 17, 2021 1:50 pm
Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?
No but you can use triplanar mapping that is more modern and better:
viewtopic.php?f=5&t=1638&start=10#p19092
It can be used with UV-less meshes.
CADMAN wrote: ↑Tue Aug 17, 2021 1:50 pm
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
If you need this specific set of mappings, it is easy to add a shape to generate UV according spherical, cylindrical, etc. mapping.