EXR issue
EXR issue
when I used Exr as an environment map I get errors or crashes.
The error is about an unsupported number of channels in an imagemap. there is no error for crash just an unexpected error it may cause by the same issues, with Hdri the scene will be rendered perfectlly.
The error is about an unsupported number of channels in an imagemap. there is no error for crash just an unexpected error it may cause by the same issues, with Hdri the scene will be rendered perfectlly.
Omid Ghotbi (TAO)
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Re: EXR issue
The HDR has 6 channels while one with 3 (RGB) is required.
I don't understand, in what case doesn't it crash ?
It is a C++ exception and it should be handled (with a try { } catch() {}) by the plugin code. I have the feeling the exception is instead handled by 3DsMax code.
Re: EXR issue
I'm pretty sure that is not about 3dsmax, luxcore stand-alone crashes too. almost with any Exr environment map and it happens only with GPU renderer. i used standard Hdri from greyscalegorilla.com as sharlybg suggested.Dade wrote: ↑Fri Jun 25, 2021 10:30 am
The HDR has 6 channels while one with 3 (RGB) is required.
I don't understand, in what case doesn't it crash ?
It is a C++ exception and it should be handled (with a try { } catch() {}) by the plugin code. I have the feeling the exception is instead handled by 3DsMax code.
here is a simple scene to be tested. the luxcore UI 2.5beta1 has been used for render. the scene contains 2 simple objects and just one Exr as env map.
https://www.3dfine.com/down/TAOPHP/files/exr-Crash.zip
The problem can be reproduced with any other Exr map from the website that I mention.
the luxcore UI crash at this point with no error report.
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Re: EXR issue
Your HDR has hundreds of "-nan" values:TAO wrote: ↑Fri Jun 25, 2021 11:30 amI'm pretty sure that is not about 3dsmax, luxcore stand-alone crashes too. almost with any Exr environment map and it happens only with GPU renderer. i used standard Hdri from greyscalegorilla.com as sharlybg suggested.Dade wrote: ↑Fri Jun 25, 2021 10:30 am
The HDR has 6 channels while one with 3 (RGB) is required.
I don't understand, in what case doesn't it crash ?
It is a C++ exception and it should be handled (with a try { } catch() {}) by the plugin code. I have the feeling the exception is instead handled by 3DsMax code.
here is a simple scene to be tested. the luxcore UI 2.5beta1 has been used for render. the scene contains 2 simple objects and just one Exr as env map.
https://www.3dfine.com/down/TAOPHP/files/exr-Crash.zip
The problem can be reproduced with any other Exr map from the website that I mention.
Screenshot 2021-06-25 132330.jpeg
the luxcore UI crash at this point with no error report.
Code: Select all
[SDL][0.001] Light definition: infinit
[SDL][0.001] Reading texture map: imagemap-00001.exr
[SDL][0.002] Mip map available: [6000x3000]
[SDL][0.002] Reading mip map level: 0
Pixel (4589, 349) in infinite light has an invalid: -nan
Pixel (4590, 349) in infinite light has an invalid: -nan
Pixel (4591, 349) in infinite light has an invalid: -nan
Pixel (4592, 349) in infinite light has an invalid: -nan
Pixel (4593, 349) in infinite light has an invalid: -nan
Pixel (4594, 349) in infinite light has an invalid: -nan
Pixel (4595, 349) in infinite light has an invalid: -nan
Pixel (4596, 349) in infinite light has an invalid: -nan
Pixel (4597, 349) in infinite light has an invalid: -nan
Pixel (4598, 349) in infinite light has an invalid: -nan
Pixel (4599, 349) in infinite light has an invalid: -nan
Pixel (4600, 349) in infinite light has an invalid: -nan
Pixel (4601, 349) in infinite light has an invalid: -nan
Pixel (4602, 349) in infinite light has an invalid: -nan
Pixel (4603, 349) in infinite light has an invalid: -nan
Pixel (4604, 349) in infinite light has an invalid: -nan
Pixel (4605, 349) in infinite light has an invalid: -nan
Pixel (4606, 349) in infinite light has an invalid: -nan
Pixel (4607, 349) in infinite light has an invalid: -nan
Pixel (4608, 349) in infinite light has an invalid: -nan
Pixel (4609, 349) in infinite light has an invalid: -nan
Pixel (4610, 349) in infinite light has an invalid: -nan
Pixel (4611, 349) in infinite light has an invalid: -nan
Pixel (4612, 349) in infinite light has an invalid: -nan
Pixel (4613, 349) in infinite light has an invalid: -nan
Pixel (4614, 349) in infinite light has an invalid: -nan
Pixel (4615, 349) in infinite light has an invalid: -nan
Pixel (4616, 349) in infinite light has an invalid: -nan
Pixel (4617, 349) in infinite light has an invalid: -nan
Pixel (4618, 349) in infinite light has an invalid: -nan
Pixel (4619, 349) in infinite light has an invalid: -nan
Pixel (4620, 349) in infinite light has an invalid: -nan
Pixel (4621, 349) in infinite light has an invalid: -nan
Pixel (4622, 349) in infinite light has an invalid: -nan
Pixel (4623, 349) in infinite light has an invalid: -nan
Pixel (4624, 349) in infinite light has an invalid: -nan
Pixel (4625, 349) in infinite light has an invalid: -nan
Pixel (4626, 349) in infinite light has an invalid: -nan
Pixel (4627, 349) in infinite light has an invalid: -nan
Pixel (4628, 349) in infinite light has an invalid: -nan
Pixel (4629, 349) in infinite light has an invalid: -nan
Pixel (4630, 349) in infinite light has an invalid: -nan
Pixel (4631, 349) in infinite light has an invalid: -nan
Pixel (4632, 349) in infinite light has an invalid: -nan
Pixel (4633, 349) in infinite light has an invalid: -nan
Pixel (4634, 349) in infinite light has an invalid: -nan
Pixel (4635, 349) in infinite light has an invalid: -nan
Pixel (4636, 349) in infinite light has an invalid: -nan
Pixel (4637, 349) in infinite light has an invalid: -nan
Pixel (4638, 349) in infinite light has an invalid: -nan
Pixel (4639, 349) in infinite light has an invalid: -nan
Pixel (4640, 349) in infinite light has an invalid: -nan
Pixel (4641, 349) in infinite light has an invalid: -nan
Pixel (4642, 349) in infinite light has an invalid: -nan
Pixel (4643, 349) in infinite light has an invalid: -nan
Pixel (4644, 349) in infinite light has an invalid: -nan
Pixel (4645, 349) in infinite light has an invalid: -nan
Pixel (4646, 349) in infinite light has an invalid: -nan
Pixel (4647, 349) in infinite light has an invalid: -nan
Pixel (4648, 349) in infinite light has an invalid: -nan
Pixel (4649, 349) in infinite light has an invalid: -nan
Pixel (4650, 349) in infinite light has an invalid: -nan
Pixel (4651, 349) in infinite light has an invalid: -nan
Pixel (4652, 349) in infinite light has an invalid: -nan
Pixel (4653, 349) in infinite light has an invalid: -nan
Pixel (4654, 349) in infinite light has an invalid: -nan
Pixel (4655, 349) in infinite light has an invalid: -nan
Pixel (4656, 349) in infinite light has an invalid: -nan
Pixel (4657, 349) in infinite light has an invalid: -nan
Pixel (4658, 349) in infinite light has an invalid: -nan
Pixel (4659, 349) in infinite light has an invalid: -nan
Pixel (4660, 349) in infinite light has an invalid: -nan
Pixel (4661, 349) in infinite light has an invalid: -nan
Pixel (4662, 349) in infinite light has an invalid: -nan
Pixel (4663, 349) in infinite light has an invalid: -nan
Pixel (4664, 349) in infinite light has an invalid: -nan
Pixel (4665, 349) in infinite light has an invalid: -nan
Pixel (4666, 349) in infinite light has an invalid: -nan
Pixel (4667, 349) in infinite light has an invalid: -nan
Pixel (4668, 349) in infinite light has an invalid: -nan
Pixel (4669, 349) in infinite light has an invalid: -nan
Pixel (4670, 349) in infinite light has an invalid: -nan
Pixel (4671, 349) in infinite light has an invalid: -nan
Pixel (4672, 349) in infinite light has an invalid: -nan
Pixel (4673, 349) in infinite light has an invalid: -nan
Pixel (4674, 349) in infinite light has an invalid: -nan
Pixel (4675, 349) in infinite light has an invalid: -nan
Pixel (4676, 349) in infinite light has an invalid: -nan
Pixel (4677, 349) in infinite light has an invalid: -nan
Pixel (4678, 349) in infinite light has an invalid: -nan
Pixel (4679, 349) in infinite light has an invalid: -nan
Pixel (4680, 349) in infinite light has an invalid: -nan
Pixel (4681, 349) in infinite light has an invalid: -nan
Pixel (4682, 349) in infinite light has an invalid: -nan
Pixel (4683, 349) in infinite light has an invalid: -nan
Pixel (4684, 349) in infinite light has an invalid: -nan
Pixel (4685, 349) in infinite light has an invalid: -nan
Pixel (4686, 349) in infinite light has an invalid: -nan
Pixel (4687, 349) in infinite light has an invalid: -nan
[...continue...]
I added a safety check for infinite light source when HDR with invalid values (NaN, Inf, etc.) are used:
Code: Select all
[SDL][0.001] Light definition: infinit
[SDL][0.001] Reading texture map: imagemap-00001.exr
[SDL][0.002] Mip map available: [6000x3000]
[SDL][0.002] Reading mip map level: 0
RUNTIME ERROR: Pixel (4589, 349) in infinite light has an invalid value: -nan
Re: EXR issue
That is a normal Exr has been used In all other renderers with no issue and it cames from one of the most famous company in creating Hdri lighting.
https://greyscalegorilla.com/
I tried the same exr with Arnold renderer, V-ray, corona, and octan.
https://greyscalegorilla.com/
I tried the same exr with Arnold renderer, V-ray, corona, and octan.
Last edited by TAO on Sat Jun 26, 2021 12:18 am, edited 2 times in total.
Omid Ghotbi (TAO)
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Re: EXR issue
The -nan value appears after saving the scene using filesaver, the original file has no issues. can it be because of the Default Gamma value of 3dsmax?Dade wrote: ↑Fri Jun 25, 2021 1:56 pm Your HDR has hundreds of "-nan" values:
You can not use it.Code: Select all
[SDL][0.001] Light definition: infinit [SDL][0.001] Reading texture map: imagemap-00001.exr [SDL][0.002] Mip map available: [6000x3000] [SDL][0.002] Reading mip map level: 0 Pixel (4589, 349) in infinite light has an invalid: -nan Pixel (4590, 349) in infinite light has an invalid: -nan Pixel (4591, 349) in infinite light has an invalid: -nan Pixel (4592, 349) in infinite light has an invalid: -nan Pixel (4593, 349) in infinite light has an invalid: -nan Pixel (4594, 349) in infinite light has an invalid: -nan Pixel (4595, 349) in infinite light has an invalid: -nan Pixel (4596, 349) in infinite light has an invalid: -nan Pixel (4597, 349) in infinite light has an invalid: -nan Pixel (4598, 349) in infinite light has an invalid: -nan Pixel (4599, 349) in infinite light has an invalid: -nan Pixel (4600, 349) in infinite light has an invalid: -nan Pixel (4601, 349) in infinite light has an invalid: -nan Pixel (4602, 349) in infinite light has an invalid: -nan Pixel (4603, 349) in infinite light has an invalid: -nan Pixel (4604, 349) in infinite light has an invalid: -nan Pixel (4605, 349) in infinite light has an invalid: -nan Pixel (4606, 349) in infinite light has an invalid: -nan Pixel (4607, 349) in infinite light has an invalid: -nan Pixel (4608, 349) in infinite light has an invalid: -nan Pixel (4609, 349) in infinite light has an invalid: -nan Pixel (4610, 349) in infinite light has an invalid: -nan Pixel (4611, 349) in infinite light has an invalid: -nan Pixel (4612, 349) in infinite light has an invalid: -nan Pixel (4613, 349) in infinite light has an invalid: -nan Pixel (4614, 349) in infinite light has an invalid: -nan Pixel (4615, 349) in infinite light has an invalid: -nan Pixel (4616, 349) in infinite light has an invalid: -nan Pixel (4617, 349) in infinite light has an invalid: -nan Pixel (4618, 349) in infinite light has an invalid: -nan Pixel (4619, 349) in infinite light has an invalid: -nan Pixel (4620, 349) in infinite light has an invalid: -nan Pixel (4621, 349) in infinite light has an invalid: -nan Pixel (4622, 349) in infinite light has an invalid: -nan Pixel (4623, 349) in infinite light has an invalid: -nan Pixel (4624, 349) in infinite light has an invalid: -nan Pixel (4625, 349) in infinite light has an invalid: -nan Pixel (4626, 349) in infinite light has an invalid: -nan Pixel (4627, 349) in infinite light has an invalid: -nan Pixel (4628, 349) in infinite light has an invalid: -nan Pixel (4629, 349) in infinite light has an invalid: -nan Pixel (4630, 349) in infinite light has an invalid: -nan Pixel (4631, 349) in infinite light has an invalid: -nan Pixel (4632, 349) in infinite light has an invalid: -nan Pixel (4633, 349) in infinite light has an invalid: -nan Pixel (4634, 349) in infinite light has an invalid: -nan Pixel (4635, 349) in infinite light has an invalid: -nan Pixel (4636, 349) in infinite light has an invalid: -nan Pixel (4637, 349) in infinite light has an invalid: -nan Pixel (4638, 349) in infinite light has an invalid: -nan Pixel (4639, 349) in infinite light has an invalid: -nan Pixel (4640, 349) in infinite light has an invalid: -nan Pixel (4641, 349) in infinite light has an invalid: -nan Pixel (4642, 349) in infinite light has an invalid: -nan Pixel (4643, 349) in infinite light has an invalid: -nan Pixel (4644, 349) in infinite light has an invalid: -nan Pixel (4645, 349) in infinite light has an invalid: -nan Pixel (4646, 349) in infinite light has an invalid: -nan Pixel (4647, 349) in infinite light has an invalid: -nan Pixel (4648, 349) in infinite light has an invalid: -nan Pixel (4649, 349) in infinite light has an invalid: -nan Pixel (4650, 349) in infinite light has an invalid: -nan Pixel (4651, 349) in infinite light has an invalid: -nan Pixel (4652, 349) in infinite light has an invalid: -nan Pixel (4653, 349) in infinite light has an invalid: -nan Pixel (4654, 349) in infinite light has an invalid: -nan Pixel (4655, 349) in infinite light has an invalid: -nan Pixel (4656, 349) in infinite light has an invalid: -nan Pixel (4657, 349) in infinite light has an invalid: -nan Pixel (4658, 349) in infinite light has an invalid: -nan Pixel (4659, 349) in infinite light has an invalid: -nan Pixel (4660, 349) in infinite light has an invalid: -nan Pixel (4661, 349) in infinite light has an invalid: -nan Pixel (4662, 349) in infinite light has an invalid: -nan Pixel (4663, 349) in infinite light has an invalid: -nan Pixel (4664, 349) in infinite light has an invalid: -nan Pixel (4665, 349) in infinite light has an invalid: -nan Pixel (4666, 349) in infinite light has an invalid: -nan Pixel (4667, 349) in infinite light has an invalid: -nan Pixel (4668, 349) in infinite light has an invalid: -nan Pixel (4669, 349) in infinite light has an invalid: -nan Pixel (4670, 349) in infinite light has an invalid: -nan Pixel (4671, 349) in infinite light has an invalid: -nan Pixel (4672, 349) in infinite light has an invalid: -nan Pixel (4673, 349) in infinite light has an invalid: -nan Pixel (4674, 349) in infinite light has an invalid: -nan Pixel (4675, 349) in infinite light has an invalid: -nan Pixel (4676, 349) in infinite light has an invalid: -nan Pixel (4677, 349) in infinite light has an invalid: -nan Pixel (4678, 349) in infinite light has an invalid: -nan Pixel (4679, 349) in infinite light has an invalid: -nan Pixel (4680, 349) in infinite light has an invalid: -nan Pixel (4681, 349) in infinite light has an invalid: -nan Pixel (4682, 349) in infinite light has an invalid: -nan Pixel (4683, 349) in infinite light has an invalid: -nan Pixel (4684, 349) in infinite light has an invalid: -nan Pixel (4685, 349) in infinite light has an invalid: -nan Pixel (4686, 349) in infinite light has an invalid: -nan Pixel (4687, 349) in infinite light has an invalid: -nan [...continue...]
I added a safety check for infinite light source when HDR with invalid values (NaN, Inf, etc.) are used:
Code: Select all
[SDL][0.001] Light definition: infinit [SDL][0.001] Reading texture map: imagemap-00001.exr [SDL][0.002] Mip map available: [6000x3000] [SDL][0.002] Reading mip map level: 0 RUNTIME ERROR: Pixel (4589, 349) in infinite light has an invalid value: -nan
Low reselution version exr. Note: 3dsmax code not converting the exr in any way and just pass the path of exr in luxcore directly, no change at all.
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Re: EXR issue
That almost sounds like the old locale problem again with adding commas or periods into large integers?
Edit: that low-resolution HDRI EXR works fine for me in LuxCore in Blender. Sorry I don't have 3dsmax to test, or a subscription to access the other files on that site.
Do you get the same issue with EXRs from https://hdrihaven.com/ ?
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Re: EXR issue
I think 3dsmax adding a gamma value as it is in Gamma pannel to all input maps and that should be the source of the problem then when i save the scene by filesaver it saves with new gamma parameters, i need to for all map and image to input with Gamma 1.Martini wrote: ↑Sat Jun 26, 2021 1:02 pmThat almost sounds like the old locale problem again with adding commas or periods into large integers?
Edit: that low-resolution HDRI EXR works fine for me in LuxCore in Blender. Sorry I don't have 3dsmax to test, or a subscription to access the other files on that site.
Do you get the same issue with EXRs from https://hdrihaven.com/ ?
Hdrhaven file formats are HDR and no problem with this kind of image, the problem appear just with EXRs.
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Re: EXR issue
Oh wow, you are right. I never noticed that! My apologies.
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Re: EXR issue
What gamma value are using to define the infinite light source in LuxCore API ?
LuxCore have to reverse gamma correct any image for the rendering.