I fear, we are talking past each other here. The discussion is about the technical possibility of using OOC on Windows. It should not matter if tiled or progressive rendering is used. The difference would only be the amount.
For what it's worth, here are the stats for the scene with progressive rendering. It uses OOC as well.
Film-only out-of-core rendering support (CUDA-only)
-
- Posts: 135
- Joined: Fri Jul 06, 2018 9:32 am
Re: Film-only out-of-core rendering support (CUDA-only)
The topic of this thread is about the GPU memory used to store the film and you think it doesn't matter if you are allocating the GPU memory space for a full 7200x4800 pixels film or a tile of 64x64 pixels ?AndreasResch wrote: ↑Mon Jun 21, 2021 2:35 pm It should not matter if tiled or progressive rendering is used.
-
- Posts: 135
- Joined: Fri Jul 06, 2018 9:32 am
Re: Film-only out-of-core rendering support (CUDA-only)
Please don't straw-man me. That leads nowhere. You replied to/quoted my comments, which were an answer to the comment about OOC eventually not working on Windows. Nothing else. I always said that the FOOC works and tiled vs. progressive rendering never entered my argumentation about its validity. That's it. Nothing more - nothing less.
I've said, what I can observe on my PCs. If there's any value to that, fine. Otherwise, there's nothing to add.
I've said, what I can observe on my PCs. If there's any value to that, fine. Otherwise, there's nothing to add.