LuxCoreRender Standalone CPU?

Discussion related to the LuxCore functionality, implementations and API.
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matsbtegner
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Re: LuxCoreRender Standalone CPU?

Post by matsbtegner »

Dade wrote: Sun Feb 14, 2021 12:30 pm Try to set your locale to US, your system seems to expect a "," instead of "." as decimal separator (and ignore luxcoreui request for a "C" locale). Have you compiled luxcoreui on your own or are you using a daily build?
I am using the latest February 11th build from GitHub both the Blender Addon and LuxCore Stand-alone.
root@hp-laptop:/home/mats/LuxCore# locale
LANG=en_US
LC_CTYPE="en_US"
LC_NUMERIC="en_US"
LC_TIME="en_US"
LC_COLLATE=C
LC_MONETARY="en_US"
LC_MESSAGES="en_US"
LC_PAPER="en_US"
LC_NAME="en_US"
LC_ADDRESS="en_US"
LC_TELEPHONE="en_US"
LC_MEASUREMENT="en_US"
LC_IDENTIFICATION="en_US"
LC_ALL=
root@hp-laptop:/home/mats/LuxCore# export LC_ALL=en_US
root@hp-laptop:/home/mats/LuxCore# ./luxcoreui &
[1] 25358
root@hp-laptop:/home/mats/LuxCore# LuxCoreUI v2.5beta1 (LuxCore demo: http://www.luxcorerender.org)
[LuxCore][35.295] Configuration:
[LuxCore][35.310] film.width = "640"
[LuxCore][35.310] film.height = "480"
[LuxCore][35.310] batch.halttime = "0"
[LuxCore][35.311] scene.file = "scenes/classroom/classroom.scn"
[LuxCore][35.311] opencl.cpu.use = "1"
[LuxCore][35.311] opencl.gpu.use = "1"
[LuxCore][35.311] opencl.gpu.workgroup.size = "64"
[LuxCore][35.311] screen.refresh.interval = "100"
[LuxCore][35.311] path.maxdepth = "8"
[LuxCore][35.311] path.russianroulette.depth = "4"
[LuxCore][35.311] tile.multipass.enable = "1"
[LuxCore][35.311] tile.multipass.convergencetest.threshold = "0.02"
[LuxCore][35.312] biaspath.sampling.aa.size = "3"
[LuxCore][35.312] biaspath.sampling.diffuse.size = "3"
[LuxCore][35.312] biaspath.sampling.glossy.size = "2"
[LuxCore][35.312] biaspath.sampling.specular.size = "2"
[LuxCore][35.312] biaspath.sampling.directlight.size = "3"
[LuxCore][35.312] biaspath.pathdepth.diffuse = "3"
[LuxCore][35.312] biaspath.pathdepth.glossy = "1"
[LuxCore][35.312] biaspath.pathdepth.specular = "4"
[LuxCore][35.312] File Name Resolver Configuration:
[LuxCore][35.313] .
[LuxCore][35.313] /home/mats/Programming/LuxCore/scenes/classroom
[SDL][35.313] Reading scene: ./classroom.scn
[SDL][35.313] Define ImageMap: NamedObject
[SDL][35.313] Material definition: chrome
[SDL][35.314] Material definition: lampshades
[SDL][35.339] Material definition: lights
[SDL][35.339] Material definition: desktop
[SDL][35.340] Material definition: floor
[SDL][35.340] Material definition: chair
[SDL][35.340] Material definition: chalkboard
[SDL][35.340] Material definition: rubber
[SDL][35.340] Material definition: walls
[SDL][35.340] Material definition: white_paint
[SDL][35.340] Material definition: white_plastic
[SDL][35.340] Material definition: portal
[SDL][35.340] WARNING: deprecated property scene.camera.lookat
[SDL][35.340] Camera type: perspective
[SDL][35.340] Camera position: Point[-6.07891, 0.763888, -0.244332]
[SDL][35.340] Camera target: Point[3.86243, -0.287569, -0.49751]
[SDL][35.340] Camera clipping plane disabled
RPly: Unable to open file
RenderConfig loading error:
Unable to read PLY mesh file 'scenes/classroom/chair.ply'
Done.
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Dade
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Re: LuxCoreRender Standalone CPU?

Post by Dade »

matsbtegner wrote: Sun Feb 14, 2021 2:18 pm root@hp-laptop:/home/mats/LuxCore# ./luxcoreui &
[1] 25358
root@hp-laptop:/home/mats/LuxCore# LuxCoreUI v2.5beta1 (LuxCore demo: http://www.luxcorerender.org)
[...]
[LuxCore][35.312] File Name Resolver Configuration:
[LuxCore][35.313] .
[LuxCore][35.313] /home/mats/Programming/LuxCore/scenes/classroom
[...]
Unable to read PLY mesh file 'scenes/classroom/chair.ply'
[...]
There is an inconsistency in your directories: "/home/mats/LuxCore" Vs. "/home/mats/Programming/LuxCore"
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matsbtegner
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Re: LuxCoreRender Standalone CPU?

Post by matsbtegner »

Dade wrote: Sun Feb 14, 2021 2:46 pm
matsbtegner wrote: Sun Feb 14, 2021 2:18 pm root@hp-laptop:/home/mats/LuxCore# ./luxcoreui &
[1] 25358
root@hp-laptop:/home/mats/LuxCore# LuxCoreUI v2.5beta1 (LuxCore demo: http://www.luxcorerender.org)
[...]
[LuxCore][35.312] File Name Resolver Configuration:
[LuxCore][35.313] .
[LuxCore][35.313] /home/mats/Programming/LuxCore/scenes/classroom
[...]
Unable to read PLY mesh file 'scenes/classroom/chair.ply'
[...]
There is an inconsistency in your directories: "/home/mats/LuxCore" Vs. "/home/mats/Programming/LuxCore"
/home/mats/LuxCore/ contains the compiled LuxCoreUI binaries.
/home/mats/Programming/LuxCore contains the source-code.
I copied all the scenes from the source directory to the directory containing the binaries but the results are the same. I will try to rebuild the scenes in Blender. Thanks for your help so far.
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Dade
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Re: LuxCoreRender Standalone CPU?

Post by Dade »

matsbtegner wrote: Sun Feb 14, 2021 3:10 pm /home/mats/LuxCore/ contains the compiled LuxCoreUI binaries.
/home/mats/Programming/LuxCore contains the source-code.
And it is wrong, there is no "scenes/classroom/chair.ply" file under "." or "/home/mats/Programming/LuxCore/scenes/classroom" directory. There should be a single "LuxCore" directory, not 2 ("/home/mats/LuxCore" and "/home/mats/Programming/LuxCore").
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matsbtegner
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Re: LuxCoreRender Standalone CPU?

Post by matsbtegner »

Setting the locale to en_US solves the parsing issue.
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