Texture bombing

Discussion related to the LuxCore functionality, implementations and API.
AndreasResch
Posts: 135
Joined: Fri Jul 06, 2018 9:32 am

Re: Texture bombing

Post by AndreasResch »

I haven't tried Luxcore for a while. But as I've seen that there has been work done one texture randomization, I wanted to see if random texture rotation is working in the meanwhile. Texture Bombing looks nice, but it also leads to some random tiling that I don't want to create. There's still are no inputs for the Random socket in the 2D Mapping node, so I don't really find a way how to get to the random rotation.

Maybe somebody can give me a hint. Attached is a screenshot of what I would wish to create.

Cheers.
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Lux_RR_01.jpg
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Dade
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Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Texture bombing

Post by Dade »

I have the feeling you are looking for UVRandomMapping2D (viewtopic.php?f=5&t=2533), not for texture bombing :?:
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AndreasResch
Posts: 135
Joined: Fri Jul 06, 2018 9:32 am

Re: Texture bombing

Post by AndreasResch »

Yeah. Where can I find it?
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