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Re: TwoSided material
Posted: Thu Sep 17, 2020 11:24 am
by Dade
Yes, it may be better to use Disney material.
Re: TwoSided material
Posted: Thu Sep 17, 2020 4:48 pm
by CEROE
Of course, the problem is that we lose translucency by using the Disney material.
Also, what is the technique for including the quotes in your responses?
Re: TwoSided material
Posted: Thu Sep 17, 2020 5:05 pm
by CEROE
Also, what is the technique for including the quotes in your responses?
Probably like this.
Re: TwoSided material
Posted: Thu Sep 17, 2020 7:26 pm
by Dade
CEROE wrote: ↑Thu Sep 17, 2020 4:48 pm
Of course, the problem is that we lose translucency by using the Disney material.
You could use generic material transparency. But where you using Glossy material or something like GlossyTranslucent ?
Re: TwoSided material
Posted: Thu Sep 17, 2020 8:08 pm
by B.Y.O.B.
Does the twosided material work with glossytranslucent?
Re: TwoSided material
Posted: Thu Sep 17, 2020 9:07 pm
by CEROE
Glossy Translucent is the material I am testing. Mixing two Glossy Translucent materials with the Two Sided node.
Do you have an idea why the faces would switch when mirroring an object?
Re: TwoSided material
Posted: Thu Sep 17, 2020 11:13 pm
by Dade
CEROE wrote: ↑Thu Sep 17, 2020 9:07 pm
Glossy Translucent is the material I am testing. Mixing two Glossy Translucent materials with the Two Sided node.
TwoSided + 2 x GlossyTranslucent = GlossyTranslucent
Both produce the same rendering because the asymmetric nature of GlossyTranslucent material (different behaviors if you are going into the object or getting out of the object) .
The simple solution could be to add a "flip option" to GlossyTranslucent.
Re: TwoSided material
Posted: Thu Sep 17, 2020 11:15 pm
by Dade
Dade wrote: ↑Thu Sep 17, 2020 11:13 pm
The simple solution could be to add a "flip option" to GlossyTranslucent.
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Re: TwoSided material
Posted: Sun Sep 20, 2020 5:38 pm
by CEROE
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Is there anything ready to test for this?
Re: TwoSided material
Posted: Sun Sep 20, 2020 9:00 pm
by Dade
CEROE wrote: ↑Sun Sep 20, 2020 5:38 pm
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Is there anything ready to test for this?
I haven't yet written the code.