UVRandomMapping2D (and LocalRandomMapping3D)

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B.Y.O.B.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. »

juangea wrote: Sat Oct 24, 2020 11:24 am This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by juangea »

Not a problem, we are here to remind and ask hahaha :)
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch »

B.Y.O.B. wrote: Sat Oct 24, 2020 2:02 pm
juangea wrote: Sat Oct 24, 2020 11:24 am This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.
Has this been implemented meanwhile? If so, I'd appreciate a hint about how to get it to work. Cheers.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. »

No, not yet.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. »

I have added support for UVRandomMapping2D to the Blender addon.
You can find it in the "Type" dropdown in the 2D mapping node.

LocalRandomMapping3D still to do.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch »

Woooohooo! That's awesome. I'm sure that I'm not the only one who will appreciate this. With that checked off of the list, the bevel shader is the last position that would enable me to transfer my projects to Luxcore. But this is a huge step in that direction.

Thanks, man.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch »

What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?

EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. »

AndreasResch wrote: Tue Feb 23, 2021 1:13 pm What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?

EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
No, downloading the zip is not enough, because it doesn't contain the LuxCore binaries.

Go to the latest release here and open the assets dropdown: https://github.com/LuxCoreRender/BlendLuxCore/releases
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch »

Ah - OK. I've overseen that little dropdown. Cheers.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch »

Works like a charm. Together with the Triplanar Mapping node this beats Cycles in usability. Awesome - Thanks again.

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