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Re: LuxCore v2.1 proposed features

Posted: Tue May 22, 2018 8:29 am
by B.Y.O.B.
Dez! wrote: Tue May 22, 2018 8:20 am Is it possible to increase the number of Light Groups?
This is a very powerful tool. It's great with him in composing.
OpenCL engines only support 8 light groups.
The CPU engines in LuxCore do not have a limit, but I limited them in BlendLuxCore to 8 because it makes the behaviour consistent, you can easily switch between CPU/OpenCL, and I don't have to write a lot of code to handle complicated corner cases (what do if there are more than 8 groups and the user switches to OpenCL?).

However, if you know these implications, you can raise the max. number of lightgroups by editing the file lightgroups.py in the folder properties in your BlendLuxCore installation:
https://github.com/LuxCoreRender/BlendL ... ups.py#L10

Re: LuxCore v2.1 proposed features

Posted: Thu May 24, 2018 8:25 am
by cescuz
Hi to everybody, if not too late :mrgreen: , i would like to propose an:

adaptive microdisplacement similar to the one now present in Blender.

Thanx

Re: LuxCore v2.1 proposed features

Posted: Tue May 29, 2018 6:39 am
by Dez!
Can I organize a rendering queue (Render Manager)?
The work is proceeding quickly. Renders go for a long time. The queue of files and scenes requiring rendering is accumulating. Can I do something like the addon "Render +"?

I have an addon Render +, I always use it when I'm working with Cycles.
I'll try to contact the developer. Maybe he will go to the meeting and implement the support of Luxrender.

Re: LuxCore v2.1 proposed features

Posted: Tue May 29, 2018 7:12 am
by B.Y.O.B.
Dez! wrote: Tue May 29, 2018 6:39 am Can I organize a rendering queue
You can use the network rendering tools for this.
In Blender, open the render properties and click the "Wiki" button near the render/animation buttons, it explains everything.
If you only want to render with one PC, you can start the master and the slave on the same PC.

You will have to export all scenes you want to render as ".bcf" files (the network render wiki page explains how), then you can add them to the network render queue.

Re: LuxCore v2.1 proposed features

Posted: Thu Jun 07, 2018 7:15 am
by Dez!
B.Y.O.B. wrote: Tue May 29, 2018 7:12 am
Dez! wrote: Tue May 29, 2018 6:39 am Can I organize a rendering queue
You can use the network rendering tools for this.
Will the compositing nodes configured in the blender work in this case?

Re: LuxCore v2.1 proposed features

Posted: Thu Jun 07, 2018 7:42 am
by B.Y.O.B.
Dez! wrote: Thu Jun 07, 2018 7:15 am Will the compositing nodes configured in the blender work in this case?
No.
If you need them, you can use Blender's command line interface:
https://docs.blender.org/manual/en/dev/ ... _line.html
https://docs.blender.org/manual/en/dev/ ... ments.html

As far as I know there are already some tools with graphical user interface available that can create a render queue this way.

Re: LuxCore v2.1 proposed features

Posted: Thu Nov 22, 2018 1:26 pm
by marcatore
Sharlybg wrote: Mon Apr 16, 2018 9:45 pm White balance corrector in imagepippeline
Bump on this cause I think that it's helpful to cacth some color variations and it's a photography option that help to change the image mood.

I hope that will have soon or later.

Re: LuxCore v2.1 proposed features

Posted: Thu Nov 22, 2018 4:00 pm
by patrickawalz
I wrote a c# white balance program several years ago for a friend that worked pretty flawlessly for her needs. I don't currently have a lux dev environment setup, but I could hack together a c++ version of an image pipeline in a text editor if someone wants to handle the opencl port when I'm done and check that everything does compile fine.

Re: LuxCore v2.1 proposed features

Posted: Thu Nov 22, 2018 4:49 pm
by B.Y.O.B.
That sounds great, I could do the compiling and OpenCL.

Re: LuxCore v2.1 proposed features

Posted: Thu Nov 22, 2018 8:25 pm
by patrickawalz
ill try to get something out to you guys this weekend. it's Thanksgiving here in the us, so I'll do my best to squeeze it in