Dade wrote: ↑Mon Apr 30, 2018 7:16 pmI have no idea what a "loose geometry" is
Loose geometry or loose parts means deatached parts of the same object.
For example a table model (single object) has knee, and legs meshes not connected each other.
I guess he asks for a way to random assign of different input properties to every parts, in the example knee, leg1, leg2, leg3, leg4...
What I don't get in his example is the "Random" checkbox. I think it would be the only option anyway.
And I'm not really sure it's related to the render engine itself, most likely to the exporter.
B.Y.O.B. wrote: ↑Mon Apr 30, 2018 7:38 pmThe object ID 0..1 range would then be plugged into the mix amounts.
If I'm not wrong object ID would be the same for all the loose parts tho cause they are parts of the same object. It works with instances tho.
heverton wrote: ↑Mon Apr 30, 2018 11:02 pmIs it something like Cycles' Object info node > Random, right?
It's useful for many purposes but it still works per object/instance.
BTW, not really related but, I'm very curious if it can be created a random value node with customizable number of outputs, so to have as many random number as we need in one node, for example to create chained mixes.
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While I'm here, I would ask you if currently it's possible in LuxCore prevent lamps from being reflected. I've tried yesterday with an area lamp but I've found only the invisible option which wasn't useful for that. And same question about casting shadows.
If it's not possible, I'd add those as proposed features.
Thanks.