Added variance clamping support to BIDIRCPU

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Dade
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Added variance clamping support to BIDIRCPU

Post by Dade »

I have added the support for variance clamping to BIDIRCPU. It is enabled with the usual property "path.clamping.variance.maxvalue". This is a rendering with PATHCPU and 300 samples per pixel and the (heavy) variance clamping enabled:
path.png
Same rendering with BIDIRCPU and the (heavy) variance clamping enabled:
bidir.png
And this with BIDIRCPU and the (heavy) variance clamping disabled:
bidir2.png
BIDIRCPU+Variance Clamping is clearly working well :D
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B.Y.O.B.
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Re: Added variance clamping support to BIDIRCPU

Post by B.Y.O.B. »

Wow this was fast :shock:
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Sharlybg
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Re: Added variance clamping support to BIDIRCPU

Post by Sharlybg »

What :?:

You say What ?

Did you it in a spacio teporal buble :shock:

And it work Dade pay attention doing jutsu from the forbiden book :shock:
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Sharlybg
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Re: Added variance clamping support to BIDIRCPU

Post by Sharlybg »

Can you post fully converged Bidir without clamping and with clamp so we see how much detail is lost or not ?
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Dade
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Re: Added variance clamping support to BIDIRCPU

Post by Dade »

Sharlybg wrote: Sat Apr 07, 2018 9:42 pm Can you post fully converged Bidir without clamping and with clamp so we see how much detail is lost or not ?
Ok, going to take some time for renderings.
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B.Y.O.B.
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Re: Added variance clamping support to BIDIRCPU

Post by B.Y.O.B. »

I added support for it in the Blender addon.
(However you have to wait for the next release or compile yourself if you want to try it)
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